UWeld
v2.02 Fixed bugs
The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.
Install:
Before installing, remove the last version of the folder usermacros
Установка:
перед установкой удалить прошлую версию из папки usermacros
v2.01 full refactoring code. support Unwrap_UVW and shapes
v2.0 full refactoring code. support Unwrap_UVW and shapes
v1.9 Added support weld Subobjectlevel selected
v1.8 Completely reworked the c2015-02-17ode. Work faster, more correctly, no errors
v1.7 Fixed bugs
v1.6 Added work with Edit_Poly modifer
Attachment | Size |
---|---|
weldborders_v1.6.mzp | 2.37 KB |
weldborders_v1.8.mzp | 2.41 KB |
weldborders_v1.8_for2013max.mzp | 3.64 KB |
uweld_v2.01.mzp | 2.45 KB |
uweld_v2.02.mzp | 2.81 KB |
Comments
All vertices allot no sense,
All vertices allot no sense, especially for hipoly object, and in the script. But if you want to do as you like. Get used to mine the script.
And also to hand-solder vertices, requires 5 steps:
And in the process of work, it is often a lot of objects should be processed in such a way
I don't understand
Maybe it is too early in the morning for my brain to wake up... but I don't understand the purpose of this script. As it stands, I don't see how this is different than just going to Vertex sub-element Mode, pressing, CTR+A then press weld.
The way I just listed above accounts for all scenarios of welding verts (welding all or arbitrary sets as well as setting prefered threshold) whereas this script only accomodates all verts... and I'm wondering what logic there is in adding this script versus just selecting all verts and using weld?
Is there a good reason I am missing?
_______________________
Shawn Olson
Developer of Wall Worm