TetriMax

Tagged with terms:
1
point
Date Updated: 
09/20/2008
Author Name: 
Martin Dufour
Version: 
1.02

Version 1.02

-- timeslider is set to 0 before the block explosion, to ensure better anim.
-- Shortened the gameover anim.
-- Show PlayGrid, has been made available throught a ini setting.

Version Requirement: 
2008\2009 32bit
Other Software Required: 
Managed DirectX
AttachmentSize
TetriMax_v1.02.rar9.95 MB

labbeJason's picture

Well that sure blows my

Well that sure blows my Tetris right out of the water! You did a really good job covering all the grounds, it feels authentic. May I ask how you achieved the use of the arrow keys?

www.jasonlabbe3d.com
info@jasonlabbe3d.com

MarTroYx's picture

Thank! well sure ,why I'm

Thank! well sure ,why I'm not surprised to get that question :-)

I'm using event handler from a textbox which I keep focused while playing with the use of a timer, like this ...

on FocusTimmer tick do
(
if textbox.Focused==false then textbox.focus()
)

to enter Dev mode, enter "IamEvil" in the player name space then you'll see the textbox.

Enjoy!!

labbeJason's picture

At one point I actually

At one point I actually thought about doing something like that! Good to hear that it works though. Hahaha I love the title of my last comment. Again, nice job.

www.jasonlabbe3d.com
info@jasonlabbe3d.com

MarTroYx's picture

Ho! you are the maker of

Ho! you are the maker of 3dstetris, I didn't realized.
I tried your tetris, it was pretty cool too!

I think, I will make a pacman or something like this next time :-)

Take care!

Martin Dufour

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