TetriMax
Submitted by MarTroYx on Wed, 2008-09-17 13:21.
Tagged with terms:
Date Updated:
09/20/2008Version:
1.02
Version 1.02
-- timeslider is set to 0 before the block explosion, to ensure better anim.
-- Shortened the gameover anim.
-- Show PlayGrid, has been made available throught a ini setting.
Version Requirement:
2008\2009 32bitOther Software Required:
Managed DirectXHomepage URL:
http://martroyx.890m.com/| Attachment | Size |
|---|---|
| TetriMax_v1.02.rar | 9.95 MB |

Well that sure blows my
Well that sure blows my Tetris right out of the water! You did a really good job covering all the grounds, it feels authentic. May I ask how you achieved the use of the arrow keys?
www.jasonlabbe3d.com
info@jasonlabbe3d.com
Thank! well sure ,why I'm
Thank! well sure ,why I'm not surprised to get that question :-)
I'm using event handler from a textbox which I keep focused while playing with the use of a timer, like this ...
on FocusTimmer tick do
(
if textbox.Focused==false then textbox.focus()
)
to enter Dev mode, enter "IamEvil" in the player name space then you'll see the textbox.
Enjoy!!
At one point I actually
At one point I actually thought about doing something like that! Good to hear that it works though. Hahaha I love the title of my last comment. Again, nice job.
www.jasonlabbe3d.com
info@jasonlabbe3d.com
Ho! you are the maker of
Ho! you are the maker of 3dstetris, I didn't realized.
I tried your tetris, it was pretty cool too!
I think, I will make a pacman or something like this next time :-)
Take care!
Martin Dufour