viewFrustum
Submitted by Martin Breidt on Fri, 2006-10-20 19:45.
Tagged with terms:
Date Updated:
02/17/2004"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"
Version Requirement:
6+Homepage URL:
http://www.breidt.net/Download URL:
http://scripts.breidt.net/#viewFrustrum