vraymtlPresets

Tagged with terms:
22
points
Version: 
0.5
Date Updated: 
01/07/2009
Author Name: 
Regimantas Valiukas

Simple Macro for quick VRayMtl presets to selected Material Editor slot.

Interface

* 07 01 2009 - Added rollout Ceramics. 

* Added rollout Organic with five new materials. Screenshot of Grass VRayFur parameters in DemoRender file. At this stage used only procedural textures.

Additional Info: 

Macroscripts (.mcr) should be placed in maxroot\UI\Macroscripts, and are then accessed through the "Customize User Interface" menu in 3ds max. You can then assign the script to a keystroke, or a button. Macroscript will appear under the "S_VRay Tools" category in the dropdown.

Version Requirement: 
3ds max 9/10 (2008)

ArtLy's picture

Very cool script (Extra

Very cool script (Extra Helper). Thanks!!!

subburb's picture

Wouu ! Seems to be an

Wouu !

Seems to be an excellent idea ! Well done, man... you have my vote !

 jerome Prévost (Subburb)

Siger's picture

Thanks for good responses :)

Thanks for good responses :)

Mio's picture

really useful script. thx!

really useful script. thx!

hugodog's picture

thanks for a great script

thanks for a great script Siger.

oxia's picture

Thanks for that great

Thanks for that great script, it's really useful. But how can I modify it to use maps? Is this possible?

posativ's picture

yes, take a look to the

yes, take a look to the mental ray  Material Preset v1.0 .There are also some Materials with Textures.

http://forum.german-mentalray-wiki.info/viewtopic.php?t=1160

Siger's picture

To oxia Certainly probably

To oxia
Certainly probably :) Use in parameters of Materials. In the near future I promise much more Materials with procedural maps, and in complex combinations.

To posativ
Yes, I saw.

oxia's picture

Thanks a lot ;) I download

Thanks a lot ;) I download Mentaray script and I will try to add some lines in the Vray's one. I'll wait for the new version from Siger :)...thanks again guyes!

oxia's picture

Hi again! I make the script

Hi again! I make the script to use maps, but now I've got other problem. At my home PC everything is work perfect, but at my office PC the map does not appear in the material editor active slot. The color of the ball is changed from gray to black (something is happen), but the diffuse map don't. Max found maps, but they don't appear on the ball. The difference between the two PC's is: the one at home is with Vista 64bit, max 2008 64bit, Vray RC4; the one at work is with XP 32bit, max 8, vray 1.50, I also have installed max 2008 but 32bit version, and Vray RC4. May be the problem is because of the versions and the 2 max versions or there is a function that can tell to that map to appear in the slot.The original script from Siger has the same problem on that PC. I don't know :( I need a little help :(

Brave's picture

I Siger, I'm working on a

I Siger, I'm working on a new version of you tool, with plastic materials and material for passes (Ao, matte, clay, ghost). I hope I can share it for free with my name and yours together, if you think that I can't, contact me and we'll talk about... I want to help the community like you :D
Bye
Brave

kurasago's picture

thanks for the script man!

thanks for the script man! its cool! your such a winner! XD

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.