Frame
AutVel Jumper
Submitted by Brave on Tue, 2008-11-11 12:32.whit this simple tool you can jump over the timelime of 3ds and go directly to some point of an animation: modifying the code you can set different step (I've used: 50 100 150 200 250 300) and a different intervals of frames to skip (going one by one the movement can be slow, I have used an interval of 10).
I have created big buttons to permit you to write some text needed to remember the content of the frame.
Feel free to use the code or integrate it in you macros in order to jump over steps on the timeline. This is an open source project for my degree (Industrial Design, Rome).
Store Frame Markers
Submitted by jonahhawk on Mon, 2008-08-25 20:28.This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.
http://www.jonahhawk.com/scripts/StoreFrameMarkers.flv

Time Range Manager 1.5
Submitted by lbrooks on Wed, 2008-04-30 22:56.
This script was inspired by another script called "Frame Range Manager" written by Borislav "Bobo" Petrov.
Updates:
- Improved the UI a bit, see notes in script.
Basically, it allows you to edit and save a collection of time ranges and access
them via a dropdown list to change the scene time range based on each
of their settings.
