Tagged 'I/O'

NamedSelections Import/Export

2 votes

This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.

CastleWolfenstein MDC Importer

4 votes

"Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

Render Matlib 2 HTML

3 votes

"Creates a HTML page with renderings from all materials in a matlib or maxscene. Useful for creating a catalogue to keep the overview about your materials."

Screaming Drum

6 votes

This contains two files: A perl script to convert a MIDI file to TXT - and a MaxScript to animate an object based on MIDI data. Current version is limited to one MIDI channel.

CompareFiles

4 votes

A function to compare two files using the DOS 'comp' command.

Turbo Squid Max Scripts

6 votes

"Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."

batchImporter

10 votes

Imports all the known local formats from any folder to your current scene. To use just select a folder - if it's importable it imports it...

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

XrefBoxMode

3 votes

Toggles boxmode on and off for scene xrefs.

DEM Import

8 votes

Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)

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