ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.
Submitted by Chris Cookson on Fri, 2006-10-20 20:45
4
votes
"Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.
"Creates a HTML page with renderings from all materials in a matlib or maxscene. Useful for creating a catalogue to keep the overview about your materials."
Submitted by Richard deCosta on Fri, 2006-10-20 20:45
6
votes
This contains two files: A perl script to convert a MIDI file to TXT - and a MaxScript to animate an object based on MIDI data. Current version is limited to one MIDI channel.
"Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."
Submitted by Stephen Leger on Fri, 2006-10-20 20:45
8
votes
Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)