Tagged 'I/O'

Wavefront OBJ Importer

4 votes

"Script for importing Wavefront .OBJ files - together with their associated .MTL material definition files. Wavefront OBJ files can be exported from many different programs including Lightwave - Poser and Milkshape 3D. br>1.1 Update: Removed gmax specific functions. so it now works on 3DSMAX R3/4 & gmax"

LoadSaveAnimation

5 votes

"A maxscript to export max animation curves to digital fusions .spl format and to import either max-exported .spl or fusion exported .spl files. Can be used to bake procedural or layered max animation out."

Save Last Render

2 votes

Instantly save the last rendered image with a unique timestamp

LightSetLoader

5 votes

Merges light sets from a master light file.

SceneRipper

9 votes

Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.

GMAXImport

4 votes

A great ASC/OBJ file importer

Maximum Vision

8 votes

"The Maximum Vision rollout lets game developers create scenes in 3DS Max (tested on version 3.0-4.2) and export the objects and textures in the scene. This tool also creates a comprehensive INI file that allows game developer to read the information into their custom game engine to recreate the scene on the fly."

Backup save script

9 votes

Everytime you save a max scene - this copies the same file in backup directory with incrementing sequence number (adds itself as a post-save callback)

IGES Batch Importer

4 votes

IGES batch import and save of files.

CameraTransfer

5 votes

Takes a camera and outputs it's movement to a textfile - which can then be read in by the same script and applied to a camera. This is useful for transfering camera information between different packages (in the future) or different releases of max - for example - converting an r4 camera to r3.

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