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Simply create a layer and name it specific to what should go into the layer, for example "CHAR" for character geometry. Any character geometry you make you just need to remember to include "CHAR" in the object's name and when the Quick Layer Organizer is run it will find any objects with "CHAR" in the name and put them into the "CHAR" layer. Any objects that don't match the name a layer will remain in whatever layer they are currently in and the default layer is ignored during the organization.
Submitted by Stephen Leger on Fri, 2006-10-20 20:45
17
votes
Creates 3D
Improvements in the 3.016 version include: new mapping code - add 16th mat id for inner parts - remove bug that prevent for loading user defined preset.
Version 3.018 for max 2k9+
Creates a chain system from a link object and a spline path. Scales the link object to fit exactly the path and then setsup custom script look at controllers. Ability to dump controllers to normal keys for better speed.
This simple script, allows to accelerate the workflow in 3DSMax.
It assembles the normals tools of Selection, cloning, Hide, Freeze, Color, Rendering and Convert object in an only window allowing a fast search. Very useful for all the uses.
1.08 Fixed startup error. I think this time, it should work :-P
1.08 Added compatibility with 3dsmax 2008.
1.08 Added limited compatibility with 3dsmax 9. This mean, that it may, or may not work :-)
1.08 Added back the preview label.