Tagged 'Rendering'

Rendercameras

7 votes

This script renders all visible cameras in the scene with the choosen render settings

P Explosion Generator

8 votes

Generates explosions for all those things you feel like blowing up.

RenderChangedRegion

6 votes

Lets you save secure frame information for a whole animation and rerender only the changed portions of it later. This is a very early version and still not very user-friendly.

RamPreview

6 votes

Nothing fancy - very simple script loads your last standard preview into Ramplayer rather than playing with mediaplayer. Intended as a toolbar button

VirtualMat

4 votes

"Allows you to evaluate the materials used by the global illumination render engine VirtualLight by Stephane Marty."

Frost

4 votes

"This script gives image kind of frosty look. As if it was placed on glass covered with frost. I created it by an accident (I was working on something else) - but decided to keep it because final effect is quite interesting. For examples view the homepage..."

WkAnimeland

3 votes

"hese 2 scripts offer an other way to do cartoon rendering in 3DSMax 5. Althought somewhat limited - they offer very good results. AnimeLand material is made from 1 up to 3 colors - separated by sharp edges or by gradients. An outline - made by mesh duplication (very useful for real-time rendering) or by a material - can also be added."

batchRenderAvi

4 votes

this is a quick script i threw together to render a folder of over 650 2-3 second lipsync animations for the Alias project. just point to the folder - specifiy the output folder - hit 'go' and sit back and have a sandwich. requires a camera named Camera01 (i'll prolly add the ability to specify a camera name later or if enough people ask for it).

Quick Renderer

3 votes

Small renderer enables you quick preview the scenes - hope everyone will like it. It also has a built in movie maker...

Batch Renderer

6 votes

Lets you setup and execute batch render queue. For each rendering job you can configure rendered scene - scene´s camera - start/end frame - renderer type (production/draft) and output file.

Syndicate content