max2nuke

Tagged with terms:
2
points
Date Updated: 
03/04/2008
Author Name: 
Christian Pundschus
Version: 
04

max2nuke exports a chanfile with animation data from 3dsmax to be loaded into a nuke cameras, axis or transform-geos.

exports obj sequences to bring mesh animation to nuke 4.8 and higher

Additional Info: 

you need to replace nukes import_chanfile_tcl (backup the original)
nuke rotation order is xzy !

for object animation: remember to export the obj at the first frame of your animation

AttachmentSize
max2nuke_v04.zip4.2 KB

Gags's picture

And how to use it :) i mean

And how to use it :) i mean i have problems ,can you describe camera exporting process from max to nuke in a little bit advance form(step by step) ?:)

mondochiba's picture

for exporting a camera

for exporting a camera chanfile you press "Pick Camera" and pick the camera then say where you want the file to be saved. that's it.
same thing for point and object, only they export the data in a way that works better with axis and geo in nuke.

then, in nuke, create a camera node, change the rotation order
to xzy (important!) and import the chanfile.

(I noticed that often it is best to start with a fresh camera node in case something went wrong)

-make sure you have replaced the import_chan_file.tcl in the nuke plugins folder

hope that helps

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