max2nuke
Submitted by mondochiba on Sun, 2007-12-23 16:34.
Tagged with terms:
Date Updated:
03/04/2008Version:
04max2nuke exports a chanfile with animation data from 3dsmax to be loaded into a nuke cameras, axis or transform-geos.
exports obj sequences to bring mesh animation to nuke 4.8 and higher
Additional Info:
you need to replace nukes import_chanfile_tcl (backup the original)
nuke rotation order is xzy !
for object animation: remember to export the obj at the first frame of your animation
| Attachment | Size |
|---|---|
| max2nuke_v04.zip | 4.2 KB |

And how to use it :) i mean
And how to use it :) i mean i have problems ,can you describe camera exporting process from max to nuke in a little bit advance form(step by step) ?:)
for exporting a camera
for exporting a camera chanfile you press "Pick Camera" and pick the camera then say where you want the file to be saved. that's it.
same thing for point and object, only they export the data in a way that works better with axis and geo in nuke.
then, in nuke, create a camera node, change the rotation order
to xzy (important!) and import the chanfile.
(I noticed that often it is best to start with a fresh camera node in case something went wrong)
-make sure you have replaced the import_chan_file.tcl in the nuke plugins folder
hope that helps