AvizStudio Tools - ATiles

Version: 
2.02
Date Updated: 
01/26/2014

ATiles is scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.

Additional Info: 

 Pro version of the script (commercial) includes all the futures of the free version plus:

  • Create ATiles object with one click from roof plane, geometry or spline.
  • Cache mesh for speed. Store inside ATiles object generated geometry for viewport and render.
  • Re-create mode. Rebuild objects without loosing material or connection to other objects.
  • More advanced tools - Volume, Path(beta) and Surface(beta) tools.
  • Random transformations of the tiles - Rotate, Move and Scale.

New in version 2.02:

  • Fixes small bugs.
  • Speed optimizations.

New in version 2.01:

  • Select Similar function - select similar ATiles objects based on their parameters.
  • Create Roof/Geometry object based on smoothing group (ATiles Pro only).
  • Create Roof/Geometry object based on face normal (ATiles Pro only).

New in version 2.0:

  • Create options to set tilt and cut angles from points in the viewport.
  • Option to fit tiles count to given size for X, Y or Z.
  • Option to control base and top cut angles.
  • Option to redefine custom tile. Unlimited custom tiles.
  • Option to select main, first and viewport tile.
  • Options to align tiles - move, rotate and mirror.
  • Option to improve weld Accuracy for small object when a region is selected.
  • Option to align region to tilt angle.
  • Option to set material ID variation.

 New in version 1.4:

  • Set internal scale of the sub elements for X, Y and Z.
  • Auto optimization of sub elements when creating new object.
  • New video - How to cover with ATiles complex roof .

New in version 1.3:

  • Option to replace first element or first row of elements with the element stored in "Custom2".
  • New video - Haw to create custom roof tiles with version 1.30.

New in version 1.2:

  • Offset R - Offset every even row.
  • Reset button - Reset parameters to default values.
  • New download page with more information about the script.

New in version 1.1:

  • Offset Z - offset elements in Z-axis
  • Absolute offset for X,Y and Z - Define exact distance between elements. You can turn it on or off with one click of a button.

Installation:

  • Download and unzip the desired version.
  • From 3ds Max menu select: MaxScript> Run Script ... > AvizStudioTools_ATiles.mse
  • If you want to load script automatically copy the contents of the archive in the 3ds Max root folder\scripts\startup\.
Version Requirement: 
3ds Max 7 or later
Video URL: 

Comments

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harumscarum's picture

unexpected weld threshold when using cut shape + units is meters

here is same object i, but created in different scenes which units are meters and millimeters. i work only with exteriors and my units are meters, but ATiles object kind of welding vertex or something when region shape is aplied. is it bug or i need work in millimeters only?

AttachmentSize
millim.png 59.19 KB
ozgurtar's picture

It's a great tool, thanks

It's a great tool, thanks very much.

curmeiste's picture

Thank you for your wonderful

Thank you for your wonderful work on this script

maxlee's picture

Thanks!

Thank you for your help!I got it!

titane357's picture

running the script add a new

running the script add a new category in the geometry rollout : Avizstudiotool and macros to run the script. Best is to put .mse in startup script folder.
Macros are in the "populate" category.
Wonderfull script !!!!!

maxlee's picture

It is not work! Please help me.

Hello!My system is win7 64bit and 3ds max2010 64bit ,I was running the script,but there was nothing happened!

no1nja's picture

GREAT SCRIPT

Just wanted 2 say dis is one of best scripts i've come across

hewotar's picture

very useful

its great

atanasbak's picture

Scale XYZ

Yes, independent scale of sub object could be useful.
I'll try to add more options in next version.

shopkeeper's picture

Thank you! Didn't realise

Thank you!

Didn't realise the custom option could also be used for bricks. But its a shame that we lose the full functionality of the built in BrickWall1 and BrickWall2 presets because the custom options loses the 'back' wall of these presets and we are left with 'slits' where the brick mortars would be.

Also the Scale Elements option effects all axis. What would be great is the ability to independently scale X, Y, and Z so the preset bricks don't uniformally scale. (Unless this is possible and i'm doing something wrong!)

But still, despite these limitations this script is a HUGE time saver. I hope more brick presets can be added in a future release.

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