Bullet / laser generator

7 votes
Version: 
1
Date Updated: 
06/01/2010
Author Name: 
Martin Lutteral

This is a little script I wrote for a project I'm currently working on. It adds some extra controls to any maxNode and transforms it to a bullet (or laser beams) generator. The bullets (or laser beams) will come from the local Z-axis of the object.

There's two files attached; a .ms with a Custom Attributes definition, and a simple Max (2010) file with the custom attribute added to a Point Helper. It's very simple to use, the interface is self-explanatory, and tho code is open.

To apply the Custom Attributes to your objects, execute the script (once), select the object you want to transform in the bullet generator, and then type in the listener: custAttributes.add $.baseobject laserGunCA

 

Enjoy.

AttachmentSize
laserGunCA.ms4.63 KB
LaserGun.max72 KB

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Michele71's picture

Excellent idea! I just

Excellent idea! I just downloaded Bullet / laser generator and now try it.
Later I tell you my impressions on this script ;)

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