FumeFX RGB Light Rig

Version: 
v1.2
Date Updated: 
03/17/2014
Author Name: 
Michael Stark

Since there is no way to export a Normals pass from FumeFX for re-lighting in comp, I set this up to set your Red, Green, and Blue lights to fake an RGB pass. It's pretty straight forward.

FumeFX RGB Light Rig

Updates

  • Added a Link and Unlink button so that you can attach it to the Fume Grid
  • Fixed a problem with the grid moving to the Fume Grid.
  • Fixed lights getting messed up when playing with controller distance
  • Colored the lights' wirecolor to match the light color. I got the idea from Joe Gunn
  • When you select the FumeGrid, it will go to the position of the grid wherever it is in the scene. Before it would just go to the origin.
  • Added a button to move the rig to the selected grid.
  • Added notifications in the Listener after adding, removing, lights and re-aligning the grid.
  • Click "Build FumeFX Light Rig" to setup the rig. It creates the lights that are parented to a master dummy that you can move around.
  • Add and Remove the rig lights to Fume. Just make sure the container you want the lights added.
  • Control over the lights' individual on/off state and light multiplier.
  • Distance Controller globally controls the distance of the light's from the center.
Version Requirement: 
any
Other Software Required: 
FumeFX
Video URL: 
AttachmentSize
FumeFX RGB Light Rig v1.25.58 KB
FumeFX RGB Light Rig v1.14.98 KB
FumeFX RGB Light Rig v1.03.68 KB

Comments

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mstarktv's picture

Thanks for the feedback! I

Thanks for the feedback! I actually just noticed that I uploaded the wrong version. I'm going to replace it ASAP. Again, Thanks :D!

***Fixed!***

augusto's picture

well done!

thanks for this simple and handful tool
i'm sure that a lot of artists will appreciate it

good job man!

p.s. it look unstable under max2012...on lights creation it gives a maxscript error and doesn't complete the process

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