Tagged 'Normals'

Vertex Normal Toolkit

3 votes

 

 

 

This script can generate, manipulate and align vertex normals.

Everything is based on layer system.
It has 3 different generation algorithms:

Custom Normals Tool

1 vote

StrTools

11 votes

Quick tools in one place. Dockbar!

Noors Normal Thief

3 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

Average Normals

65 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Vertex normals selector

1 vote

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

FumeFX RGB Light Rig

1 vote

Since there is no way to export a Normals pass from FumeFX for re-lighting in comp, I set this up to set your Red, Green, and Blue lights to fake an RGB pass. It's pretty straight forward.

Syndicate content