Tagged 'Normals'

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

Average Normals

65 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

StrTools

10 votes

Quick tools in one place. Dockbar!

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Vertex normals selector

0 votes

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

FumeFX RGB Light Rig

1 vote

Since there is no way to export a Normals pass from FumeFX for re-lighting in comp, I set this up to set your Red, Green, and Blue lights to fake an RGB pass. It's pretty straight forward.

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals
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