ghostTown Lite

491 votes
Version: 
0.251 Beta

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


A city generator and tool for creating urban environments.

  • Lopoly or highpoly buildings
  • Roadtool for making basic road layouts
  • Easy material system, add your textures and they will be randomly distributed
  • Add details were needed with basic scripts for facades etc

 

   Custom scripting and support for openstreetmap coming soon

   Works with 3ds max 2011 only

   Check it out!

Additional Info: 

New version GT 0.251

- Added customscript option
- Checking for update is disabled by default,
turn it on/off in the menu
- Undocking works (must be done via the menu)
- Fullscreen doesn't affect the ribbon
- Import objects as proxies (vray, mr coming)
- Improved alot of stuff

Should work with max 2012 x64

Version Requirement: 
3ds Max 2011
Video URL: 

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kilad's picture

no, 2010+ only

no, 2010+ only

nokhod's picture

3ds max9

is there any version of ghosttown for 3ds max 9?

lightcube's picture

That's what I first thought

That's what I first thought too but when I looked at the macroscript directly... it included:

#userScripts+"\\kilad\\Ghosttown\\GTMain\\GT_Splash.mse

Which is why I assumed that maybe something in the new script was still pointing to the old location.

_______________________

Shawn Olson

Developer of Wall Worm

kilad's picture

hmm.. Could it be that it

hmm.. Could it be that it didn't overwrite the old macroscript in usermacros?
Do you have a previous openghosttown macro in maxroot/ui/macroscripts?

Anyway i'll repack it, thanks for the heads up!

lightcube's picture

When I try to run openGT with

When I try to run openGT with new version (uninstalled old version) I get this error:

--Runtime error: Can't load Button images: bitmap:
"$Scripts\kilaD\ghostTown\icons\btnGTsetup_i.bmp"

I checked the Macroscript to load GT and it is definitely using the $userscripts path... so it seems that the code in GT is still expecting some files in the $scripts\kilaD directory... but that doesn't exist on a fresh install.

EDIT: Installing just 0.310 from installer MZP failed... but when I downloaded the 0.315 scripts and manually copied them over... it now works.

_______________________

Shawn Olson

Developer of Wall Worm

kilad's picture

Latest version 0.315 supports

Latest version 0.315 supports 2012.

Uninstall previous versions and download the full script package:
http://www.kilad.net/GTForum/viewtopic.php?f=2&t=2

mustafa mamdouh's picture

any news for support max 2012

that will be GREAT

thanks to scriptspot community

designer3d's picture

great script

what... working in max2012?

Mr3DSMaxMaster's picture

Wow!

Just been playing with Ghost Town lite, it is unbelievable! I take my hat off to kilad for this amazing plugin for 3ds max. It kind of opens up new possibilities. I would love to know though if there are any written tutorials as opposed to the video kind? Truelly excellent stuff.

I wonder when it will be ready 9i.e not in beta)

af13's picture

Max 2010 32-bit

Fyi. I just installed on Max 2010 32-bit and it seems to be working.

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