Grabviewport

8 votes
Version: 
2.5
Date Updated: 
01/01/2012
Author Name: 
Leslie Van den Broeck

 

 UPDATES//

03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button

03/31: Fixed camera Deletion with zdepth and fixed version check in some places

01/20: Fixed attempting to acces deleted scene object error

01/15: Fixed scenes folder undefined error

01/14: Fixed pre max 2010 error message

01/07: Fixed "Active Time Range" Png alpha animation bug

01/06: Fixed Ratio Bug

01/04: Added Alpha for PNG Animation

 

Grabviewport is a FREE MaxScript that enables you to take High Resolution Screenshots of your 3ds Max Viewport. It also offers you the options to capture animations as well as multiple passes that can later be used for compositing your final presentation image.


 

http://leslievdb.com/grabviewport.htm

AttachmentSize
grabviewport2.mcr52.73 KB

Comments

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ravenslayer's picture

Normally it should scale

Normally it should scale according to your viewport ratio.
However if you enable the crop function it will scale according to your renderproperties (safe frames) ratio.

Or are you getting a ratio of 1 all the time?

harumscarum's picture

manual resolution issue

manually i can only set same width and height. is it bug or feature?

ravenslayer's picture

Small update

Did a very minor tweak to the script so it doesn't show the gizmo anymore when in zdepth mode. This seemed to be a problem in some max versions.

also when an object doesn't have a material it will now not keep the color in the zdepth pass

Updated Script available below

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