Instance Tool
Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone. After making a group into instances, all the objects in the group except the master object will become instances of the master and a new transformation value (position rotation and scale) will be applied to transform them back to their original shape and orientation.
The advantages of using instances over just copies of objects are:
- It saves storage space.
- It saves memory.
- It saves render time.
- It saves work time (modifying one instance effect all of them, like uv mapping).
Updates:
version 2.6
- fix an error with corona scatter
version 2.5
- fix for the "undefined to integer" error (tested and confirmed on 2019)
- fix for issues with "preserve pivot"
version 2.4
- Added Group by Material ID checkbox - if checked, only objects with the same material ID setup will be grouped as instances.
- UI is now resizeable on the height axis.
version 2.3
- Added Group by Scale checkbox - if checked, only objects with the same scale will be grouped as instances.
- Added Group by Material checkbox - if checked, only objects with the same material will be grouped as instances.
version 2.1
- "-- Unknown property: "getName" in undefined" error message in early max versions is now fixed.
version 2.0
- All mesh geomety is now supported including Editable mesh, Editable poly and primitives.
Installation:
- Drag and drop the mzp file into the viewport, the tool will pop up.
- Go to Customize -> Customize user interface.. -> Toolbars tab
- Under the category "Snowball VFX" you will find the InstanceTool, drag it into a toolbal.
- Enjoy.
UI description:
- Get groups Button: analyze the scence and collect the potential groups. In no objects are selected, the whole scene will be analized, but if there are selected objects, only groups containing at list 1 selected object will be created (this will take less time).
- Tolerance Spinner: set the maximum distance alowed for every vertex of an object to move from it's original location in order to become instanced to another object.
- Ignore hidden objects CheckBox: If checked, it will ignor hidden objects.
- Random wirecolor per group CheckBox: if checked, every group will recieve a unified random wirecolor.
- Instance selected group Button: Make the selected group in the Groups listbox into instances of the master object.
- Instance all groups Button: Make all groups into instances.
- Groups ListBox: Shows all the found groups after the analyze is done, and let the user select a group. Double clicking the group will select the objects of the group in the scene.
- Remove selected group Button: Delete the selected group from the list.
- Group Membets ListBox: Shows the objects in the selected group. Selecting an object from the list will select it in the scene. Double clicking an object in the list will set it to be the master (the master is the object that has the prefix ">>" in the list. This is the object that will not be changed at all when instancing the group, all the other objects will become instances of it).
- Remove selected Object Button: Delete the selected object from the group.
- Attach selected group Button: Attach all the members of the selected group into one mesh.
- Attach all groups Button: Attach all the groups, every group will become one mesh.
- Detach selected objects Button: this option is only available if you are running snowball pipeline for now.
- Select instances: Select all the instances of the selected objects in the scene.
Links:
http://cargocollective.com/matan#1450373/Instance-tool
Attachment | Size |
---|---|
instancetool_dragdrop.mzp | 110.32 KB |
instancetool_help.pdf | 88.78 KB |
Comments
The Tool is not worling with some objects
Hello,
Thank you for creating this tool.
I have encountered an issue where the tool does not function correctly with detached Editable Mesh objects.
You can find an example of this issue at the following link:
https://www.dropbox.com/scl/fi/3lrbj4stwptxjsr3g3im3/Instance-Test.max?r...
Any suggestions would be greatly appreciated.
Additionally, I have another question. Could this tool be translated to Python to take advantage of multiprocessing capabilities? I'm curious if AI tools might facilitate this process.
Thank you.
which link? everything looks
which link? everything looks ok to me
visit my portfolio at http://cargocollective.com/matan3D
which link? everything looks
which link? everything looks ok to me
visit my portfolio at http://cargocollective.com/matan3D
which link? everything looks
which link? everything looks ok to me
visit my portfolio at http://cargocollective.com/matan3D
what link are you talking
what link are you talking about?
They all seems to be working for me
visit my portfolio at http://cargocollective.com/matan3D
link broken
too bad i could try...
Looks cool :)
Looks cool :)
Web: https://todorvankov.com/
YouTube: web: Youtube Tutorials
This script description is like a dream
...and probably comes true. Just I haven't run it at the moment to witness it. Thanks you. I gonna have it tested on work very soon. Nice day there.
thanks !
yep :) that seems to fix my issue, thanks a lot Matan for your work !
Hey zrK, thanks for letting
Hey zrK, thanks for letting me know.
I'm pretty sure that version 2.5 should solve the "undefined type integer" issue once and for all
visit my portfolio at http://cargocollective.com/matan3D