Instant Meshes Bridge

9 votes
Author Name: 
Vojtech Cada

A bridge from 3ds max to instant meshes. Without leaving max interface, it exports, remeshes and imports the remeshed object back based on the parameters in the dialog.

instant meshes bridge

Additional Info: 

Installation: It can be run from any location (Maxscript -> Run Script...). If you want to put it in toolbar, menu or quadmenu, you can create a macroscript for it using Macroscript Creator. At first run, the script will ask for a location of your instant meshes executable - this will only happen once, provided that you don't reinstall max/remove the executable from the path.

Version Requirement: 
3ds Max 2010
instantMeshesBridge.ms7.95 KB


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
fil47's picture


Wonderfull script... Thanks a lot for your hard work and for sharing ^^


cptSwing's picture

Hard edges

Ah, that's a bit of a shame. Wasn't there a way to preserve edges in IM (I've only played around a little)? Possibly transferring them as smoothing group splits or edges creases from Max would work?

Either way, great bridging script - thanks so much.

Swordslayer's picture


well, the source of the application is available so it is possible - for someone with the skills of writing C++ plugins and enough time at hand

OccultArt's picture

As Modifier in the modifier stack

Can this be implemented as a modifier in the modifier stack without exporting and importing? Then everything could remain editable. This could work very well for booleans instead of exporting to Zbrush and using to merge the shapes and create rounded corners.

TitusLVR's picture

my fault

i have checked my settings of obj exporter, all ticks were unchecked , now everything work. sorry and thanks for this bridge.

Swordslayer's picture


@TitusLVR - when you try to import the input.obj file back in max, does it import back correctly? Also, could you attach a screenshot of the export obj and import obj settings in max 2012?

TitusLVR's picture

@ Fajar - yep i have tryed as

@ Fajar - yep i have tryed as admin and change temp folder too - doesn't help. But with the latest version with send to IM button i have this(in max 2012):

and it creates an input.obj file. (remesh button doesn't work).

PS: mesh is just a standard box.

Swordslayer's picture


Instant Meshes works better when you want to get a mostly quat topology on some complex surfaces that are already quite dense - quadify modifier totally flips out when you try to use it to simplify mesh. And if the shapes are organic, it's perfect. However, when you have a unsubdivided surface with sharp edges like your arches, the quadify modifier will keep your edges and add a row of quads along them while Instant Meshes will approximate it trying to get a nicer meshflow overall while sacrificing the exactness of original edges - see the attached image, quadify at the top and instant meshes below.

fajar's picture

@Swordslayer Please be my


Please be my guest...I'm OK with it. I just being helped here ,knowing a little piece of wonderful software...and no need any credit tho.:cheers

little tiny bit...maybe we could add this line tho, in on button pressed to clear the temp file....

if (doesFileExist meshAppPath) then
			try (deleteFile outputFile ) catch(format "% is not exist" outputFile)
			try (deleteFile inputFile ) catch(format "% is not exist" inputFile)
)--end button pressed


@titus : do you run as admin...if no then maybe the cause is that...may be you can change the temp dir tho....

Swordslayer's picture


Thanks for reporting that, though I cannot reproduce it in its entirety. For some reason, the default import ObjScale in max 2012 is 0.0, so I fixed that part. If you still have problems, could you attach a picture of obj import/export settings in max 2012?

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.