Jiggle

6 votes
Version: 
1.01
Date Updated: 
05/23/2014

Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects.

Here are some of the benefits you get:

  • You get to to ramp up your animations to another dimension of realism quickly and without effort.
  • You don't have to struggle anymore with complicated muscle systems and skinning methods.
  • You get to quickly and easily add jiggle effects to your animations.
  • It is multithreaded so it allows you to work with high resolution meshes.

Situations in which you would want to use Jiggle:

  • When you want to add motion to fat, muscle, breasts, buttocks or any other part of your character that might move.
  • When you want to add secondary motions to your characters.
  • When you want more realistic animations.
  • When you want a simple and fast method to add jiggle effects.
Version Requirement: 
3ds Max 9 - 2016
Video URL: 

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
tilence's picture

Awesome plugin. Working well

Awesome plugin. Working well in 21.

azmaatak's picture

Issues

Hi,
Great script. I bought your script, but I have a few issues.
1. I'm using this on a rigged model, and the individual parts that I vertex paint it with do not jiggle. Instead the entire body Jiggles.

2. The jiggle effect does not show when I render out an animation, on the rigged character.

How do I fix these issues???

Marius Silaghi's picture

Jiggle for 3ds Max 2015 released

Jiggle for 3ds Max 2015 released

Marius Silaghi's picture

2014 support

2013 plugins work by default in 2014. Just use the files from 2013.

Bobbonkers's picture

Great fun and useful too

I like it way more than soft bodies and flex

lightcube's picture

Aha! That's just what I

Aha! That's just what I needed. That's what you get when testing things before you have coffee... Excellent work.

_______________________

Shawn Olson

Developer of Wall Worm

Marius Silaghi's picture

@lightcube you can uncheck

@lightcube you can uncheck the "Enabled" checkbox and then check it and it will reset the animation.

The "Enabled" checkbox can be key-framed so you can enable the jiggle for only certain time ranges.

lightcube's picture

Need for Reset Function

Something I noticed is that if you stop an animation with Jiggle and then go back to the beginning of the animation, the initial state of the "Jiggled" mesh changes from what it started out as. This means that each time you scrub the timeline you can change the output... which isn't really always a good thing.

I thought it might just be a viewport issue, but even when I added a Point Cache and baked the animation, this issue occurs.

Maybe there should be a checkbox for resetting the jiggle deformations when the timeline goes back to the beginning of the animation.... or a way to freeze the initial state.

Another option to think about is to enable/disable calculations when the timeline loops. It should be optional because the current mode is really cool for looping animations (just not good if the initial frame needs to be at rest).

Very fun tool! I expect this will add a ton of flavor to many people's work!

_______________________

Shawn Olson

Developer of Wall Worm

Marius Silaghi's picture

Jiggle 1.01 update

Changes for 1.01
-Added soft selection support
-Fixed a crash when applying Turbosmooth under Jiggle

lightcube's picture

Excellent

+100 !

_______________________

Shawn Olson

Developer of Wall Worm

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.