Tagged 'model'

OutFiler file browser

7 votes

I have always been not happy with the endless movement through Windows folders to save and load scenes and models. It really takes 20-30% of the working time. Neither Windows nor 3dsmax can provide recent paths and easy folder navigation. I'm tired of this nonsense.
And then I wrote the OutFiler.

Script that has the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.

TerrainAxe

17 votes

TerrainAxe : To accurately create

Drag & Drop Reference Images

17 votes

PolyDamage for 3dsMax

6 votes

PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.

Mattransmitter

9 votes

Script transports the material from one object to another without materialeditor. Скрипт передаёт материал от одного объекта другому без материалэдитора.

 

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Easy Rotate

7 votes

I'd like to present to you a newer version of Easy Rotate with some new features, bug fixes and source code improvements.

Rotor Animation

 Screenshot of Easy Rotate 1.2

Hey whats up guys!

Prepare Model 3DDD

4 votes

Requirements : 3Ds Max 2011 and greather, WinRar.

This script helps to prepare model before upload on 3ddd.ru/3dsky.org . With this script you can fast set model in center of scene, do Reset XForm, set pivot, create archive with all textures, and add export formats *.fbx, *obj etc.

Features:

Model: Same Named Copies

0 votes

Title: "Model: Same Named Copies"

Description:
-- This script creates multiple copies with same object name
-- This script works on all geometry types but it may also work on other types like lights, helpers, etc.

How to use this script:
-- First select a single object
-- Set the relative position with respect to this object in "Enter relative positions" options
-- In "No. of copies" option set the number of copies required
-- Then, press "Create copies" button

Here's the screenshot of the script -

"3ds Max as BIM" project

1 vote

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