Nitrous Texture Tweaker
Nitrous Texture Tweaker ( 3ds Max 2012+ )
- Set Nitrous Viewport Texture resolution limits
- Set material display modes on selected or all objects (shaded and realistic, with or without maps)
DETAILS:
Here's a small tool similar to Kelly Michels "Nitrous Set Texture Size Limit" script. It's a standalone spawn-off version of a tool that is integrated in the upcoming PowerPreview release. Since Kelly's tool misses some features and is not fully 3ds Max 2012 compatible, i decided to rip my tool out of PowerPreview and make it available as a standalone version.
-------------------------------------------------------------------------------------------------------------------------------------------
Nitrous Texture Tweaker V1.0.1
-------------------------------------------------------------------------------------------------------------------------------------------
I think the screenshot is pretty self explanatory. The script is FULLY compatible with 3ds Max 2012 and up.
For installation, open it in the Maxscript Editor and press "Evaluate" ( Ctrl-E ). After that, you'll find it in the "Customize User Interface Dialog" in the "Spacefrog Tools" - category. Simply map "Nitrous: Viewport Texture Tweaker" to a keyboard shortcut, menu entry or button as usual.
Some Limitations:
- Brute Force material loop, hence toggling map display mode may take longer as really required
- Map display modes might fail on some material types, like "Shell Material" etc..
As usual: critics, feedback, problem reports are welcome !
HISTORY:
- Version V1.0.1: Hotfix Release, DC20121001
Fixes missing procedural texture code - Version: V1.0.0: Initial Release, DC20121001
-------------------------------------------------------------------------------------------------------------------------------------------
Comments
Okay - Hotfix Version is up (
Okay - Hotfix Version is up ( V1.0.1 now )
Please redownload and install again, old version should be automatically overwritten by doing so...
Hi guys - Jonathan just
Hi guys - Jonathan just informed me about a bug in the script:
I completley forgot to bring the Procedural Textureresolution code over from PowerPreview. So whenever you try to change the Procedural Texture Res and click apply, the script will error out...
Thus i put it offline temporary, but i assume it will be fixed and back online in an hour
Sorry for the inconvenience...
-
Thx! :)
www.jdbgraphics.nl