Nitrous Texture Tweaker

5 votes
Version: 
1.0.1
Date Updated: 
10/01/2012

Nitrous Texture Tweaker ( 3ds Max 2012+ )

  • Set Nitrous Viewport Texture resolution limits
  • Set material display modes on selected or all objects (shaded and realistic, with or without maps)

Nitrous Texture Tweaker UI

DETAILS:
Here's a small tool similar to Kelly Michels "Nitrous Set Texture Size Limit" script. It's a standalone spawn-off version of a tool that is integrated in the upcoming PowerPreview release. Since Kelly's tool misses some features and is not fully 3ds Max 2012 compatible, i decided to rip my tool out of PowerPreview and make it available as a standalone version.

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 Nitrous Texture Tweaker V1.0.1
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I think the screenshot is pretty self explanatory. The script is FULLY compatible with 3ds Max 2012 and up.
For installation, open it in the Maxscript Editor and press "Evaluate" ( Ctrl-E ). After that, you'll find it in the "Customize User Interface Dialog" in the "Spacefrog Tools" - category. Simply map "Nitrous: Viewport Texture Tweaker" to a keyboard shortcut, menu entry or button as usual.

Some Limitations:

  • Brute Force material loop, hence toggling map display mode may take longer as really required
  • Map display modes might fail on some material types, like "Shell Material" etc..

As usual:  critics, feedback, problem reports are welcome !

HISTORY:

  • Version  V1.0.1: Hotfix Release, DC20121001
    Fixes missing procedural texture code

  • Version:  V1.0.0: Initial Release, DC20121001

 

 

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Version Requirement: 
3ds Max 2012+

Comments

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spacefrog's picture

Okay - Hotfix Version is up (

Okay - Hotfix Version is up ( V1.0.1 now )

Please redownload and install again, old version should be automatically overwritten by doing so...

spacefrog's picture

Hi guys - Jonathan just

Hi guys - Jonathan just informed me about a bug in the script:
I completley forgot to bring the Procedural Textureresolution code over from PowerPreview. So whenever you try to change the Procedural Texture Res and click apply, the script will error out...

Thus i put it offline temporary, but i assume it will be fixed and back online in an hour

Sorry for the inconvenience...

Jonathan de Blok's picture

-

Thx! :)

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