Nitrous Texture Tweaker ( 3ds Max 2012+ )
- Set Nitrous Viewport Texture resolution limits
- Set material display modes on selected or all objects (shaded and realistic, with or without maps)

DETAILS:
Here's a small tool similar to Kelly Michels "Nitrous Set Texture Size Limit" script. It's a standalone spawn-off version of a tool that is integrated in the upcoming PowerPreview release. Since Kelly's tool misses some features and is not fully 3ds Max 2012 compatible, i decided to rip my tool out of PowerPreview and make it available as a standalone version.
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Nitrous Texture Tweaker V1.0.1
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I think the screenshot is pretty self explanatory. The script is FULLY compatible with 3ds Max 2012 and up.
For installation, open it in the Maxscript Editor and press "Evaluate" ( Ctrl-E ). After that, you'll find it in the "Customize User Interface Dialog" in the "Spacefrog Tools" - category. Simply map "Nitrous: Viewport Texture Tweaker" to a keyboard shortcut, menu entry or button as usual.
Some Limitations:
- Brute Force material loop, hence toggling map display mode may take longer as really required
- Map display modes might fail on some material types, like "Shell Material" etc..
As usual: critics, feedback, problem reports are welcome !
HISTORY:
- Version V1.0.1: Hotfix Release, DC20121001
Fixes missing procedural texture code - Version: V1.0.0: Initial Release, DC20121001
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By spacefrog · 2012-10-01
3DKodo · 2012-12-07
Jonathan de Blok · 2012-10-01