Nitrous Texture Tweaker

5 votes
Version: 
1.0.1
Date Updated: 
10/01/2012

Nitrous Texture Tweaker ( 3ds Max 2012+ )

  • Set Nitrous Viewport Texture resolution limits
  • Set material display modes on selected or all objects (shaded and realistic, with or without maps)

Nitrous Texture Tweaker UI

DETAILS:
Here's a small tool similar to Kelly Michels "Nitrous Set Texture Size Limit" script. It's a standalone spawn-off version of a tool that is integrated in the upcoming PowerPreview release. Since Kelly's tool misses some features and is not fully 3ds Max 2012 compatible, i decided to rip my tool out of PowerPreview and make it available as a standalone version.

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 Nitrous Texture Tweaker V1.0.1
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I think the screenshot is pretty self explanatory. The script is FULLY compatible with 3ds Max 2012 and up.
For installation, open it in the Maxscript Editor and press "Evaluate" ( Ctrl-E ). After that, you'll find it in the "Customize User Interface Dialog" in the "Spacefrog Tools" - category. Simply map "Nitrous: Viewport Texture Tweaker" to a keyboard shortcut, menu entry or button as usual.

Some Limitations:

  • Brute Force material loop, hence toggling map display mode may take longer as really required
  • Map display modes might fail on some material types, like "Shell Material" etc..

As usual:  critics, feedback, problem reports are welcome !

HISTORY:

  • Version  V1.0.1: Hotfix Release, DC20121001
    Fixes missing procedural texture code

  • Version:  V1.0.0: Initial Release, DC20121001

 

 

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Version Requirement: 
3ds Max 2012+

Comments

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tuxmask75's picture

Nearest Texal like Direct 3D?

Hello Is there any way to use Nearest Texel? like 3ds maxe's Lagacy Direct 3D driver settings? ( so that pixels on texture maps are not blurry, looking for sharp edged pixels in Nitrous)

nikobus's picture

Thank you!

Thank you!

kurt_hectic's picture

it works!

Thank you! You saved my life!

thewool's picture

..

..

spacefrog's picture

Loading/setting all Maps

Loading/setting all Maps in/to realistic mode, might take it's time.
Max is just working so you have to wait. Of course if you got a not so powerfull graphics card ( less memory, i'd recommend at least 2GB onboard), it might even crash Max, if your gfx card memory gets totally consumed..
Otherwise MAx should not crash, just wait till all maps are loaded into memory

Kallinski's picture

Not working for me

When clicking on "All Objects to Realistic" Max2012 (64bit) stops and is not available anymore until restart.

dub73's picture

not working

hi, somehow it is not working here with 2012. It doesn't load all maps in view port - Shade+Map, with Rea+Map it is working :/

spacefrog's picture

Yeah - the texture resolution

Yeah - the texture resolution switching code is pretty brute force and will not always work on Multi/Subobject maps. It helps toggling the various map display modes on/off by hand in such a case until the internal bitmap caches update and cause the displayed textures to change to the correct resolution..
As a last ressort you always can restart 3ds Max...

3DKodo's picture

seems it work wrong with multi-subobject material.

seems it work wrong with multi-subobject material.

3DKodo's picture

Thank's for the script, but

Thank's for the script, but there is a way to apply new resolution without restart max?

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ok i've found the solution
i'd to increase procedural bitmaps value before change texture quality and click apply!

procedural bitmap value set the limit!
right?

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