P_TexturePathManager

6 votes
Version: 
1.2
Date Updated: 
10/25/2019
Author Name: 
P_MAN


P_TexturePathManager is a script that manages the texture path.
The basic functionality is similar to Asset Tracking, but provides some distinctive features.

- Texture Preview
- Texture selection from map type (ex: Normal map texture Select etc.)
- Select material From texture
- Set multiple file paths (path only / with file / copy file)
- Multiple file renames (path only / with files / copy file)
- Select texture from selected object
- Open file / path (clipboard copy)
- Texture resetting
- Absolute / relative path setting

This script is free. (Includes all features)
But there is an original version ($ 3).
If you want to sponsor my script, please buy it.
Original Ver. https://gumroad.com/l/PTEXTURE
DEMO Ver. https://gum.co/kbRqr (Includes all features)

If you have any questions, ask me.
https://discord.gg/MUGhNgu
[email protected]
Welcome comments and feedback

-update-

v1.0 Fixes a problem where the wrong path (2019-09-29)
v1.2 Bug Fix (2019-10-25)

Version Requirement: 
2005
Video URL: 

Comments

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SamMaurice's picture

Thanks, I have learned the

Thanks, I have learned the solution to many problems related to my website from here. Because they gave me the solution of common and you can write my research paper for me to get help to manage unique task. And I think they have done a fabulous job.

aksmfakt132's picture

Thank you for your feedback

Thank you for your feedback
I will try to improve

jnls's picture

Gran Script

Gracias muy util para renombrar los mapas en 3ds max y el las carpetas.

Te propongo estan mejoras:
-Opcion de renombrar objetos y Materiales tambien
-Poder corregir las rutas de los mapas automaticamente con un boton, fix path como el de este script (http://www.scriptspot.com/3ds-max/scripts/texture-lister)
-La posibilidad de que al seleccionar los mapas, se seleccionen automaticamente
los objetos en el viewport.
-El renombrado, el contador poder aƱadirle mas digitos (01, 001... etc)
-Poder copiar los mapas seleccionados en el script y poder pegarlos directamente en el explorador de carpetas.
-mejorar la opcion de renombrado, con presets como en este script (http://www.scriptspot.com/3ds-max/scripts/rename-objects-extended)

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