Point Cache Lag Tool
Working with hundreds of rippling objects that carry complex modifier stacks can be slow. Why not point cache the first object and then simply offset the timing of the rest? This small script was developed during internal animation tests at Digital Kitchen to expedite the creation of time-delayed animations.
Create an object and apply a point cache modifier to it.
Duplicate that object around your scene
Select the objects in the order you want the offset to occur.
Drag and drop the script file into your scene, select desired options, and press "Apply Offset"
With your objects still selected, press "Reset Objects" to set the point cache modifier to default values
Dragging a selection box in the viewer can cause errors.
For best results, select your first object in the outliner then shift select the last object.
The script currently only supports one point cache modifier per object
For the script to work, the modifier must use the default name "Point Cache"
No installation required, just drag and drop the script file into 3ds Max to run.