Polygon Edge Summary
Here is a little script that displays how many x-edged faces you have in your editable polygon object, where x ranges from 3 to the maximum number of edges bordering a face that can be found in your object.
This is useful if you want to see how many triangles / n-gons / quads
you have in your mesh, especially if you like to keep your topology
clean. I think Lightwave and Modo have this sort of utility by default,
I just thought to make one for max. The info box shows when you press the key shortcut you've assigned to the script, which is attached.
Fix since 0.5:
Now supports Editable Polygon objects with any modifiers applied on top. Will only count the base geometry faces.
Attachment | Size |
---|---|
PolyExaminerUtility.mcr | 2.49 KB |
Comments
lightwave 3d have this
lightwave 3d have this feature too...
Yeah, I was about to suggest
Yeah, I was about to suggest the same. XSI have this feature, where it can select all polygons that is triangles, quad or more. Really practical when you try to find them on a big mesh. Nice enough to know there is some, but even better to know WHERE they actually are. :)
it would be great if we can
it would be great if we can select for exemple all polys with 5 vertexes..
I like it thanks ~Rainbows
I like it thanks
~Rainbows and Lightning~
~Rainbows and Lightning~