Tagged 'polygon'

Loop Regularizer

81 votes

Rearranges loops in regular n-gons.

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI


16 votes

TerrainAxe : modeling accurately  &nbs

One-click mass booleans

3 votes


Must-have plug-in for fast modeling! Now with ProBoolean.

Fast 1-click boolean operations with multiple objects:
-Union selected objects.
-Subtract selected objects from the first selected object.
-Subtract the last selected object from the other selected objects.
-[ProBoolean] Union selected objects.
-[ProBoolean] Subtract selected objects from the first selected object.
-[ProBoolean] Subtract the last selected object from the other selected objects.


23 votes

Script for simple animation appearance / disappearance of the object.

Polygon Creator

62 votes

This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Step Gap Vert/Edge/Poly Ring (like modo selection)

73 votes

Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :)

Instalation: Drag-n-drop StepGapVEPRingLR.mzp and StepGapVEPRingLR.mzp in 3ds max. Go to Customize - Customize User Interface. Under "miauu" category you will find "Step Gap VEP Ring Left-Right" and "Step Gap VEP Ring Right-Left"

Big thanks to Anubis for his help.


1 vote

Flip normals of polygons or objects
Flip (Reverse) splines

Vertex Normals Stitcher

7 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :


8 votes

Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and  Editable_mesh objects and Edit_Poly modifier.
--        In Polygon/Element sub-object level will show the selected faces area in generic units only.
--        In Edge/Border sub-object level will show the length of selected edges in user defined units.

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