Prism

Prism is the render pass manager for 3ds Max, which was developed by me in Altspace. It significantly simplifies the process of creating and managing render passes. With the intuitive user interface you can quickly create an unlimited number of passes in a single output file. Prism is easy to install and configure, it’s based on native Max script and works with 3ds Max 2012 and above. It supports network rendering using Autodesk Backburner and Thinkbox Deadline, and does not require separate installation on a render farm’s computers. Prism supports all popular rendering systems, including V-Ray 3.0 and Corona renderer. Prism provides a large variety of different settings in each pass, making possibilities limitless, also the handy system of file naming templates lets you easily find your rendered output.
Prism (previously called LPM 2.0) is a fork of lukas pass manager, it was renamed to avoid confusion. Thanks to all who participated in "lpm_pro_v1.096_max2014_beta1" developing (Lukas Lepicovsky, Jakub Jeziorski, Mike Samoilov, John Martini). It was good start for me in august 2014.

Comments
Bake Textures
Does it work for baking textures?
+1
Great job. Simple and clean.
Cheers!
bga
Thanks
Thanks for kind words. I'll try to support LPCM 2.0 as much as I can. My main aim is to give people convenient, fast, stable and free tool for managing their 3ds max projects. Also very important to continue development and go with the times.
Magnificent tool, i will donate...
Grover thank you very much for your kind and clean work.
One question please, can you please support finalRender R3.5 with your tool?
Other question, when finalRender 4GPU (trueHybrid rendering) comes out in few months, can you support it also(i believe it could work with R3.5 supported, but just in case)?
Once again, thank you very much, worth a donation for sure...