Quick Passes

121 votes
3.05 Beta
Date Updated: 
Author Name: 
Arda Kutlu


Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

- Black-White mattes for selected objects or for reflections over selected objects with any supported renderer, with the options of considering current Displacement Maps, Material Opacities, and Object Opacities.

-Ambient Occlusion of the scene with any supported Renderer, with the options of wireframed AO for selected Objects (For Mr only) and considering current Displacement Bump, opacity (Vray only) maps.

-Reflections on selected objects with any of supported Renderer with the options of considering current Displacement and Bump maps. If there is no light in the scene (default lights) selecting only one geometry object is enough. If there are lights in the scene you have to add them also to the selection. Selected lights not necessarily have to be turned on. You can also blur the reflections with the given spread and sampling values. And turn on or off current Environment Map.

-Shadows on selected objects with any ofsupported Renderer. At least one light and one geometry objectmustselected.Selected lights not necessarily have to beturned on or their cast shadowoptions checked.

-ZDepth with any supported Renderer. (except Quicksilver Renderer). You can select auto and manual scene dimensions. If you select auto, at least one object should be selected. Any geometrical or non geometrical object(s) can be selected. If it is geometrical it considers nearest and farthest vertexes. If there are multiple objects in the scene, select two objects (nearest and farthest) for best results.



Quick Passes dont change your scene settings or materials. Ok, it actually changes them but, puts everything back afterwards. Special Thanks to Ivan Tepavicharov for letting me use his Idea of getting and recalling materials. All Get and Recall functions of Quick Passes based on Ivan's idea.

Just run the script, select the pass you want to render, override the renderer if you want, select the necessary objects and/or lights, hit render.

For matte render you must select at least one geometry object

For AO render you dont have to select anything (if you check Wireframed AO, and usin MR renderer, selected objects will be wireframed.

For Reflection rendering you must select at least one geometry object and one light. If there isnt any light in the scene, only selecting one object is enough

For Shadow rendering you must select at least one geometry object and one light. Selected light dont have to be casting shadows or turned on. In any case light will be turned on and its current shadow type will be used.

It will render the scene using current common properties of the scene.

Feel free use, distribute, alter and impove it. I appreciate if you let me know about your opinions, bug reports, requests or improvements.

Version History


3.05 Beta

-Fix for the 400 mb Dynamic Memory limitation of Vray

3.04 Beta

-BugFix: Re-enabling forgotten "face matte" function with improvements. It is not limited with editable poly and edit poly modifiers. You dont have to be in the Face selection mode. Supports multiple objects. Just select faces in each object that  you want to be rendered

-BugFix: Light support fixes in shadow and reflection passes.

-BugFix: While rendering ZDepth with Auto Dimension feature on, it no longer leaves unnecessary Edit Mesh modifiers on top of the selected objects.

3.0 Beta

- Added ZDepth Pass. With this option, you can quickly render Zdepth passes while keeping opacity and cutout maps, as well as displacement maps. You can enter the far and near plane manually, or use auto mode to make the script calculate the distances automatically according to the selection.

Thanks to Eren Saritas for the idea and technique used in ZDepth pass.

- Added Quicksilver Renderer support. It is a partial support, since due to the limitations of QS renderer, it is limited with basic AO and Matte Passes.

- Vray AO pass method is changed. Now it uses Dirt Map technique instead of Skylighting, which makes it possible to keep Opacity and Cutout maps.


-One version for both Max 2008 and 2009, no idea with 2010, so if anyone try that out on 2010, I would appreciate information about that.

-Added Sub-Object function to the Matte Pass. Now it can render mattes of selected faces.

-Know issue: Matte Sub-Object function currently support only Editable Poly objects and edit poly modifiers. Selections made with editable_meshes, edit mesh modifiers, poly and mesh select modifiers will be ignored.


- Bugfix - qp now overrides network render option when it is off in qp and on in render options.

- Bugfix - If an object is invisible  to camera, it now stays same after rendering AO with "AO on selected objects" option checked.

- Bugfix - if render elements are on now it renders AO pass as it should.

- Bugfixes regarding to the save file option. 


-Several Bug Fixes with save options.

-Added new option to AO Pass. Now it is capable of rendering AO passes only on selected objects.


-matte pass support for AfterBurn

-Daylight System Support


-Added support for Vray Camera. Exposure control, Vignetting and White Balance issues handled (Thanks to birket)

-Regarding to reflection passes, Now it considers the scenes FG, Caustics, GI and Exposure Control settings (if the renderer is not overrided) (Thanks to Iain Banks) 


-Bug Fix => now returns back environment map and exposure control settings (Thanks to Iain Banks)

-Added Reflection Matte option to the Matte section, which allowsrendering black and white mattes of reflections of other objects onselected objects. (Thanks to birket for the idea)

-Added an UNTESTED version of the script for the compatibility with Max 2009 and Vray Sp2

-When rendering with current renderer, and current renderer is Mental Ray, every pass uses the present antialiasing settings


-New UI

-Support for Mental Ray, Scanline and Vray for each pass.

-Network render option

-Override Renderer Option

-Wireframed AO

-Options of Preserving Bump, Displacement and Opacity Maps.


-First Release



Additional Info: 

This is a Macroscript. After you run the script, you can find the
script under customize => customize user interface - category: Tik
Works, and can assign it to a hotkey, menu or quad menu

Version Requirement: 
2008 and above
Other Software Required: 
Vray is not required but supported. (Above 1.5sp)


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
birket's picture

Hi I haven't used this for a

I haven't used this for a while, but I have a project where it would be useful, but I am getting an error message. I am using Max2009 64bit with Vray 1.50.SP4a on an XP64 system.

When I click 'Render', I get the following message:-

-- Unknown property: "on" in $VRayIES:VRayIES01 @ [3.440024,3.3063923,3.075525]

Could it be the fact that I am using VRay IES lights in the scene?


masquerade's picture

If you have a huge amount of

If you have a huge amount of materials, I guess its normal. Because quickrender first collects every objects material data first, and after it finishes rendering replaces the original materials. Choosing the preserve opacity, preserve displacement and preserve bump options also increase that time.

miloman's picture

Hi there, nice script. it

Hi there, nice script. it renders as it should, however when pressing the render button it hangs for a good five minutes - i'm using 3ds max 2010 with mental ray. Is this simply down to how many materials you have in the scene?

masquerade's picture

k2000, it is most probably a


it is most probably a vray sp4 issue. I didnt test it neither with 2010 nor with vraysp4. There is a major possibility that some maxscript connections changed with sp4 and/or max 2010. I have to take a look with 2010 and sp4 whenever I have the chance, but nowadays I am a bit overloaded.

Did you try to take the same pass with different materials? standard materials maybe? Sorry for the any trouble it may have caused. I will take a look at when I have the chance to work with both softwares. I could use a sample scene, feel free contact me via e-mail.

k2000's picture

+1 the same issue for me

the same issue for me (max design 2010 vray sp4)
cannot render shadows.

...Submitted by AdamHoej on Tue, 2009-01-13 12:24.
I have a problem regarding the Shadows.
When ever i press Render at the shadows the following error pops out:
-- Unknown property: "basematerial" in VRayMtlWrapper:VRayMtlWrapper...

Maxscript highlights the line 1478:

k2000's picture

Hi there. Does this script

Hi there.
Does this script works well for everyone?
I have some issues when running the script on my workstation with Max Design 2010 + vraysp4. The workstation really freezes when performing a render. It takes 4 times more time to render AO pass rather then original image...
Any ideas?


Ankebut's picture

Thank you very

Thank you very much.

greetings to turkey :)

masquerade's picture

Hi Ankebut,   Thanks. It is

Hi Ankebut,


Thanks. It is possible to render animated scenes. Quick passes just uses your global render settings. if you select a range instead of a single frame from there (just like rendering multiple frames which you normally do) quickpasses also take account of that. Dont forget to check "save file" from quickpasses menu and set a path for the rendered passes from there. I added these to prevent accidentally writing over main renders which is defined in the render settings. 


Ankebut's picture

Hello Arda nice script! How

Hello Arda

nice script! How can I render matte passes from an animated object? As far as I can see it is not possible with your cool script...


masquerade's picture

birket, if there isnt any


if there isnt any error message, then probably you checked "do not retrieve current settings".

Unless you check this box, the script makes necessary changes to  render the pass, and hold the current settings in arrays. Afterwards it replaces original settings back. But if something goes wrong during the process -like an unsupported material- it couldnt finish the process and dont replace the original settings.

maybe if you explain the situation in a more specific way, I can help you more.


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.