Random Transform Offset
This is just a simple script to randomize the transforms of selected objects. It can randomize relative to existing transforms (additive) or override existing transforms.
I use it mainly to randomizing flooring or any modeled tile for
architectural rendering so that all the floorboards/tiles aren't
exactly the same height and/or are oriented differently.
Can be used in many more cases though.
Created and tested on 3ds max design 2013, but doesn't
use any 2013 specific code so should work on older versions.
Don't have older versions to test though.
If you would like a macro script version for this to
dock onto a toolbar (very easy), you can just send me a mail.
Any questions or comments, send me a mail.