SplineBrancher
Tool to create branching geometry from a series of splines.
The Download URL is for the free version.
Follow the Homepage URL for the full version.
SETUP:
To install, simply extract SplineBrancher.zip into your 3DS Max directory.
After opening Max, select MAXScript from the top menu, and click "Run Script..."
Navigate to the KM folder in the Scripts directory. Select the file called "splineBrancher.mse" and click "Open".
HOW TO USE:
1) Create a series of linked splines approximating the shape of the branches.
2) Set the starting radius for the initial branch.
3) Click "Add a spline" and select the initial branch. Repeat for all additional branches.
What do I get with the full version?
ADDITIONAL SPLINE RADIUS CONTROLS
- Set the starting radius of individual branches
- End branches with a radius other than zero
- Use the render radius of the source splines to determine branch thickness
TIGHTEN SLIDER
- Move the starting point of the branch closer to the parent
http://www.versatileartist.com/images/sb_tighten.gif>
SMOOTHING SPINNER
- Increase or decrease the density of your branch geometry
- Display total number of trees, branches, and polygons
UV MAPPING
- Generate UV Map coordinates that update as you adjust your branches
Comments
I bought the plugin on the
I bought the plugin on the http://www.versatileartist.com website, it then directed me to a download link for the full version, which does not exist.
Just try
Just try http://www.versatileartist.com (without the maxscript.htm!)
Full version download
The full paid-for version download link doesn't exist.
Have emailed a request as well, waiting on a reply. Thanks
Paid for script - no download link
Hello - I have just purchased your script from the website:
http://www.versatileartist.com/
Unfortunately no download link or further info has been forwarded to me.
I have also contacted you via email.
Please provide me with the download.
Neat script, buggy and questions...
Hello, I purchased your script today. It's really great at branching splines as shown!
I'm getting the same behavior as Nik above when starting the script (deleting geometry). It's also crashing on random splines with the message "cannot convert undefined to integer". Do I have to start it every time from the run script dialog or am I doing something wrong? I need to batch this on several thousand splines, is there any way to call your functions from my script?
3dsmax 2018
Hi, full version is still avaliable on the site ?
it runs on 3dmax 2018 ?
Sorry for the long delay in
Sorry for the long delay in my reply! If you are still interested, I think I can answer your question.
The geometry will rebuild and attack automatically if the splines you are using are linked together. Link the child branch splines to the parent branch splines, and make sure the starting points of the branches are at the base of the branch (not the tip).
.
Have you tried link splines as bones of the skeleton using the Select and Link?
Unable to Weld
It looks amazing - however maybe I am being silly but I have so far been unable to weld any pieces together.
Is there a key piece to the puzzle that I am missing? Could anyone shed any light?
Not a bad idea!
I've currently got a few other projects taking my attention, but when I get a chance I will add that. Thanks!