Spring Magic

181 votes
Version: 
1.1
Date Updated: 
10/13/2014
Author Name: 
Si-Chung Yuan

Spring Magic is a script for adding quick secondary animation to splines,bones and biped.
Current version not supported with CAT (Character Animation Toolkit). Might support CAT in the future version.
SpringMagic is available for Max 9 and above.

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Additional Info: 

[v.0.7] initial version
Start your max, go to maxscript/run sccript, select the springmagic_07.msc and have fun =)

[v.0.8]
‧The bone chain twist motion is now available .
( twist motion is about rotation around each bone's local X axis )
‧press ESC to cancel simulation
‧Some bugs fixed.

[v.0.9]
1.support C.A.T
2.set bones number to calculation
3.support linked object(the object must align x axis)

[v.1.1]
1.remove spline bake key
2.add scale motion option

Version Requirement: 
3ds Max9, 2010
Video URL: 
AttachmentSize
springmagic_0.9.mse15.68 KB
springmagic_v1.1.zip12.03 KB

Comments

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Nixellion's picture

v 1.1 not working

Could not get version 1.1 to work. Was excited with it's Scale Motion parameter and slight update of it's UI. But it just did not work for me in Max 2017.

I opened it, selected the first bone, as usual, and when I click Bake progress bar turns red and nothing happens. Is there something wrong with the tool, it's compatibility with max or am I doing something wrong?

===

UPDATE

Oh, so it only works with bones now!? I can't just select helper objects or something else and apply dynamics to those like before? Why would you do that... It feels like a downgrade to me.

jgk1981's picture

Amazing update of that useful

Amazing update of that useful tool. Keep up the good work

sichung Yuan's picture

v1.0 category name:Ysctool

v1.0 category name:Ysctool

gkstmdahr's picture

can i know category?

thank you so much

my favorite script!!!!

i want to be enrolled in menubar

but i don't know category and macroScript name

give me macroScript name~ or category name

Nixellion's picture

(IMPROVEMENT) Working with different front axis

Hello,

From what I can see now, it seems to only work with X-axis aiming down the chain. But in my work I often get rigs with Z or Y front axis. And in that cases this script just does not work. Controls\bones start jerking and twitching all over the place.

It would be great to have ability to pick front axis.

ostia's picture

.

could you renewal the scripts
like realtime tech for 2017

mingyu3d's picture
JokerMartini's picture

Help

Are there any tutorials or videos showing how to use this? The interface is a bit confusing to know how to use the tool

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

pbx's picture

Super! Needed gravity! ???

Hello
Thank you very much.
Could you add the factor of gravity.

stmalk's picture

CAT issue

Unfortunately it's not working well with CAT. Cat bones just slide over each other and shift over time for some reason. Baking starts well but in few seconds when bones start moving, some of them shift into each other and go out of place. Some don't. I'm not sure if it's CAT's issues or this script, though, I saw people experiencing similar spring constraint issues with CAT as well.

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