- v0.1.1 functions: Spritey takes a cell-spaced spritesheet and uses the texture space to create UV coordinate animation based upon your specified cell numbers.
- Example: 4 rows of 6 columns of sprite images on 1 texture/material makes 24 frames of animation. 32 rows of 32 columns of sprite images on 1 texture/material makes 1024 frames of animation.(After the animation is created, you can manipulate the frames, animation, fps, etc, for playback as you see fit.)
- Why make Spritey ?
Well, IFLs are awesome & cell-based-sprite-sheets are awesome.
Each are great for their specific uses that each developer can find.
- I could not find a tool that would animate the texture space by (N*X) cell counts..so I made Spritey. I hope that plenty of people find it useful for one thing or another.
1. Make a plane with 4 vertices.
2. Assign the cell-sprite sheet to the plane.
3. Type in the cell counts for up-down and side-side.
4. Select the plane & click the Animate Sprite Material! Button.
5. [The animation timeline will extend as necessary to complete the tasks].
Basic plans for future versions [when I get free time ;)]
1. create cell-based-sprite sheets from camera/viewport (easy)
2. allow max to easily use cell-sprite sheets in rustic fashion to mimic IFL capabilities (easy)
3. set frame lengths per cell (easy)
4. your suggestions here.. (possibly very difficult)
5. take over the world (enticing!)
6. enjoy soup (warm & delicious!)
Thanks for reading!
fixed issues with the file not working in 2011.(no longer a macro)
(max 2011 issue removed)V0.1.1: http://www.gameartstore.com/scriptspot/spritey_v0.1.1.zip