Tagged 'Cameras'

RT Camera Editor

4 votes

"This here is a script for editing cameracuts realtime in max. I know there are a few out there but this works a little bit differently. As it is also written for in-house production there are some known whatnot to do's. The cwi_rt_edit_2_res.mcr simply resets any (i hope...) errors rt edit has caused. Use at own risk...
Written for r3.1 and not tested on r4."

FPSmove

6 votes

"FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.
After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."

CameraMaker

6 votes

Changes your view from a perspective to a camera view in one click (including creating the camera).

GodsEyeView

8 votes

Quickly makes an ortho camera from one of three vantage points. Good if you say want to quickly setup a camera aligned to an orthoview - or good if you want to render some elements flat.

handHeldCam

3 votes

"creates a camera that simulates the slight shake of a handheld camera. you can see the effect here. in max - switch to perspective mode and align your viewport how you want it & click the button (or shortcut or quad) & the camera will automatically align itself to the view and the viewport will switch to camera view."

RenderCam

6 votes

Outputs a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene.

camSwitcher

3 votes

when i animate - i like to setup a bunch of static cameras around the character so i can view the animation from several preset angles. i wrote this script to remap the c hotkey to - so now the key acts as a toggle instead of forcing you to go to persp mode and select another camera from a list. works with a mix of target and free cameras.

CameraClipper

8 votes

Changes Camera Clipping settings for all selected cameras

CameraMapApplier

5 votes

Applies the camera map modifier to all selected objects - and applies parameters to them. Useful because if you apply an instance of the camera map modifier to a bunch of objects - the map isn't ligned up properly - and it takes too much time assigning individual camera map modifiers to several objects.

Camera Switcher

5 votes

Macroscript that you can assign to a hotkey (I replaced 'C' with it) which cycles through your cameras each time you press it. Will jump to a camera if you have that camera selected. Works with BCams.

To install - copy into scriptsstartup - restart max - and select it from within Customise UI - in the cameras section.

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