Tagged 'gbufferChannel'


1 vote



Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.




Fixed a bug that would crash the tool when a VRaySky was being used in the scene.


G-Buffer ID

22 votes

4 assistant operations for effects tasks which required G-Buffer ID's.
All of them works on selection or all scene objects and support Undo.
Plus Load/Save to log file to backup and restore your G-Buffer ID's settings.
Save also works on selected or all scene objects.
Only Load ops not support Undo.

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