Tagged 'Keys'

Animators Tool Kit (ATK)

19 votes

*NEW* Utilities in ATK 1.174
VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces.
VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.
TreeLinker': Link objects together by distance from an object to the next object.

Click the GIF for demos:

Delete Keys Range

0 votes

This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).


Reverse Time

25 votes


What to say... title and screenshot said everything.
Sample utility, an example of build-in Max function "reversetime".
Script affect only PRS (pos,rot,scale) transform keys.

Because I do not find some version in plain type for reverse time,
I wrote this script. I hope it come in handy for someone else.

Bake Objects

6 votes

Allows baking of keys for selected objects while providing options for how parental linking is handled depending on requirements.

Features include...

- Time range or limited range with step option.

- Baking to existing parent with an unlink option.

- Baking to a new parent while following exiting parents.

- Baking to a target object with options to unlink from the current parent or link to the target object.

- Baking of constrained objects that utilize position/rotation constraints or link constraint.


Ani Baked

37 votes

Ani Baked (animation tool for creating keys on every-frame)

Similar to Cache Bar except this isn't using any cache files. This allows you to make key frames on your object at every frame. Great way to take procedural animation and make keys out of it. Works on your selection.

Automatically bake the animation to a point helper or to the Original Object. After baking down the animation you can clean up the keys.

Apply Increment

3 votes

Allows you to record an object's initial position and rotation values, record new values after moving and/or rotating then apply the calculated difference between these values (relatively) to any selected objects and their selected keys.



Version 1.2;
- Contact email changed.
- Recoded script as a struct to minimize global variables.

Version 1.1;
- Changed the way controller variables are stored.

Version 1.0;
- First release.



0 votes


Reduces the keyframes on animation controllers while maintaining overall animation.

Best when used on animation controllers that have been baked out on every frame.

Timeline Addon

83 votes

Timeline Addon 2.0.8-42

Adds more functionality to the 3ds Max timeline. You can:

  • adjust timeline start, end, slider and length
  • navigate through frames and keys
  • move, select, align, reverse keys
  • set timeline bookmarks
  • show info about ram and cpu usage

Trackbar Mod Filter

4 votes

A small script that will install a trackbar filter which only shows the keys belonging to the currently selected modifier on the stack. So if you have 10 animated modifiers on your stack, you can now easily edit the keys for just one of them without opening the curve editor.

Run the script to create the filter (put script in /scripts/startup/ folder to make it stick)

To activate: rightclick on trackbar -> filter -> modFilter.


Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

Syndicate content