Tagged 'lighting'

Light Detictive

2 votes

Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .
support MentalRay and Vray.
 

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

LightLinker

1 vote

pp_LightLinker.ms
By Patrick Probst (patrick@patrickprobst.de)
www.patrickprobst.de / www.notanotherpixel.com
If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!

What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.

InterLight for Mental Ray, Final Rener, Brazil Rio and Vray

48 votes

Update: May/05/2010. - support for Max2011

- Mental Ray 3.6.51.7 (Max 2009) :
with the materials:

Light meter

18 votes

This is a script I use to calculate the key to fill ratio of a scene. Pretty simple script right now. I eventually want to be able to just select all the lights in a scene and run the script to get a ratio back, that is when I can find the time. For now you just have to manually pick each light individually. Any feedback would be great.

LightRigger

43 votes

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.

Lights Grouper 2.0 (Vray UPDATE)

48 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes, or when you have to dead with an important amount of lights.

This script is an update of Light Grouper, you can find on scriptspot. It now supports vrayShadows, and Vrayshadowmaps"

VRay Light Lister

76 votes

This script replaces the built-in light lister with one that incorporates support for VRay Lights and VRay Suns.

Array Dome Lighting

5 votes

Rollout interface

Array Dome Lighting v2.0.ms

The idea behind Array Dome Lighting was to write a simple script that quickly creates faked global illumination for a scene using a dome array of spotlights, and yet is still highly adjustable to suit various situations.

Aquarius Lighting Console

9 votes

Using a 3-channel patching system, this utility creates a far more intuitive interface for controlling a mass number of lights.

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