This is a script I use to calculate the key to fill ratio of a scene. Pretty simple script right now. I eventually want to be able to just select all the lights in a scene and run the script to get a ratio back, that is when I can find the time. For now you just have to manually pick each light individually. Any feedback would be great.
Last updated on Wed, 2008-09-03 18:27. Originally submitted by JohnSwafford on 2007-08-02 13:46.
26
votes
LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer. It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.
Last updated on Wed, 2008-07-23 11:25. Originally submitted by martinskinner on 2008-07-17 06:12.
1
vote
Array Dome Lighting v2.0.ms
The idea behind Array Dome Lighting was to write a simple script that quickly creates faked global illumination for a scene using a dome array of spotlights, and yet is still highly adjustable to suit various situations.