Tagged 'macroscript'

3DS Max - Create Vray Physical Camera

0 votes

As you know the Vray Physical Camera is no longer available
In the recent releases of 3DS Max.
So I created a small script that will allow you to create it as you used to do. After installing the script you can create a toolbar for it and place in your main UI.

gizmoControl

42 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Lights Switch

0 votes

This is a small macro script I created that will search for all the lights in a 3ds max scene and will turn OFF any light that is ON. In case all lights are OFF clicking on the Button will turn them all back ON. I created this script for myself to avoid going through all the lights and turn them off in case I wanna do some tests using one or few selected lights. I know there is a light lister but it's not that practical. this script can be placed as a button on the toolbar, it's always there.
you can see a demo here: https://youtu.be/lIawffhcyVw?list=PLHpTMy1QrXbhXK3KP_Ov3XwElNlfy3hQ4

Expression Benchmark

4 votes

List MacroScripts

1 vote

List all MacroScripts.
Just run, and you will see a list with around 3500 macroscripts from the ActionTables and ActionItems.
Select an item, and will copy the command line for clipboard.
Tested only in 3dsmax 2014 x64

FumeFX Dimension Copy

0 votes

FumeFX Dimension Copy

This macroscript takes a selected Box and then copies it's dimensions and creates a Fume grid with the same area. I got sick of having to drag out a real-world scale Box and then dragging out a fume grid to match. This just takes the extra step out of it.

Auto-Link

3 votes

This macroscript adds an "Auto-Link" mode and allows to link objects very quickly when using "Paint selection region" method in the main toolbar. But it works with any selection method and "Ctrl+click". This mode is helpfull if you often need to link a lot of objects together.

"View and Zoom Extents Selected" macro buttons

0 votes

Simple macro buttons to set active view and run "Zoom Extents Selected" command. (If no object selected, "Zoom Extents" instead.) So you don't lose track of objects while switching views.

 

 

 

rp_RenameTools

30 votes

Simple tool that mimics Maya procedures (Search and Replace, Jason Schleifer´s hashRename) to easily organize naming conventions in scene nodes.

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