Tagged 'macroscript'

MiniListener Focus

6 votes

Sets keyboard focus to the MiniListener input field. If you want to use it, run the .mcr file once via Scripting -> Run Script or by drag&dropping it to the viewport. It creates an item in the Shortcuts category under Customize UI, which you can then assign a shortcut to.

 

 

Batch Detach Selected Polygons

0 votes

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

3DS Max - Create Vray Physical Camera

0 votes

As you know the Vray Physical Camera is no longer available
In the recent releases of 3DS Max.
So I created a small script that will allow you to create it as you used to do. After installing the script you can create a toolbar for it and place in your main UI.

3DS Max - Copy Paste Objects Between Scenes

0 votes

This is a script I created to help the user in copying and pasting
objects between multiple opened 3DS Max scenes.
Under the hood, it's a quick merge operation that is done without
Any prompt. If there is a name conflict, the coming object will be renamed. Also if there is a material's name conflict, the coming object
will preserve its own material but the material will be renamed.

Batch Export/Import

27 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

gizmoControl

41 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Lights Switch

0 votes

This is a small macro script I created that will search for all the lights in a 3ds max scene and will turn OFF any light that is ON. In case all lights are OFF clicking on the Button will turn them all back ON. I created this script for myself to avoid going through all the lights and turn them off in case I wanna do some tests using one or few selected lights. I know there is a light lister but it's not that practical. this script can be placed as a button on the toolbar, it's always there.
you can see a demo here: https://youtu.be/lIawffhcyVw?list=PLHpTMy1QrXbhXK3KP_Ov3XwElNlfy3hQ4

Expression Benchmark

4 votes

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