Tagged 'object'

Lock and Unlock objects and Cameras

1 vote

this is a very sipele one but usefull.
This script allow you to lock and unlock transforms for any object and camera in one click.

Menu 1 - "Lock All Trasform For Selection":

- Lock and unlock all transforms.

Menu 2 - "Separated Trasforms":

- Lock and unlock Separated Trasforms: Transform, Rotation, Scale.

Menu 3 - "Cameras In Scene":

- Lock and unlock all the transforms for all the cameras in the scene.

note: in menus 1 and 2, if you select a camera and lock or unlock it will apply on the target as well.

Object Rename

3 votes

Object Rename

 

Replacement for the Max renamer with added functionality.

Greater control of adding / removing characters and number suffixes, added find / replace, case change and quick selection by name features, all with undo.

Includes explanatory tooltips.

Mattransmitter

9 votes

Script transports the material from one object to another without materialeditor. Скрипт передаёт материал от одного объекта другому без материалэдитора.

 

Ceramics

3 votes

plugin script, simpleObject Ceramics

Parameters Collector

2 votes

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2.1

- added exception if nothing selected in slate material editor

Transfer Materials

1 vote

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

QuadSphere

6 votes

QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.

Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.

Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.

Object info [free]

2 votes

A little free utility which shows information about selected objects. The field is editable so you can copy information to the clipboard.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

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