Tagged 'organise'

FilePathFinder Pro & Light versions

411 votes

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Best tool for organizing any type of 3D files.
  • Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold & etc.

Changes for Project Manager v.2.70.25:

  • Now you can save materials to library by dragging them directly from Material Editor**
  • Caching the materials thumbnails
  • Details View for Materials
  • Adds the ability to save sceneMaterials to Material Library using context menu of treeview
  • Updates for Unique Asset Tracking System what allows to working with assets which not support the default 3Ds Max Asset Tracking System
  • Adds support to RedShift Renderer – merging Proxy, creating IES and RedShift materials
  • Adds support to Arnold Renderer – merging Proxy, creating IES and Arnold materials
  • Adds the ability to create a fR_IES from IES photometric files (Final Render)
  • Adds “.BHV” and “.SKP” files as default formats for 3d files
  • Native preview for SketchUp files (.SKP)
  • Adds the ability to create Biped from .BHV files
  • Adds the ability to adding buttons for custom scripts to toolbar
  • Adds the ability to save comments and tags by pressing CTRL+ENTER
  • Adds the ability to rendering previews for models using all cameras present in rendered scene
  • New option “Fit view to nodes” – to disable/enable fitting view to objects in rendered scene
  • New methods and properties for API: PostScriptInfo.FitCameraFov and “BeforeRender” property for PostScriptInfo.BatchMode
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio
  • Fixes a bug when merging objects with hierarchy ( for example animated nodes )
  • Fixes an issue for 3Ds Max 2017 with assigning textures to modifiers and objects by dragging to Command panel
  • Fixes a minor issues with merging xRef
  • Some interface changes and speed improvements
  • Fixes an issue with very slow loading material libraries on complex scenes when use a Nitrous Direct3D Display Driver
  • Fixes an issue with locking a rendering view after rendering thumbnails for materials using default render-preset

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Lights Grouper 2.0 (Vray UPDATE)

48 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes, or when you have to dead with an important amount of lights.

This script is an update of Light Grouper, you can find on scriptspot. It now supports vrayShadows, and Vrayshadowmaps"

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