Tagged 'Render Elements'

MultiMatte Tamer

1 vote

This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.

Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.

  • Add Button will add another additional numbered ID button.

Wirecolor Tools

0 votes

Delete Render Elements Output Path

0 votes

If you take a file that already had a defined save path, and you want to change the output path, it does not work with the path of the render elements and you have to use Asset Tracking and press the Strip Path option to delete them before putting the new path. .

Now with a simple button click you have it. Click on the button and you will see that the Output Path of your render elements will be deleted and now you can define the new path.

Works with Corona Renderer only.

Power Masker

5 votes

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.

This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.

V-Ray Elements Switcher

5 votes

This script lists all created V-Ray render elements in a window for quickly switching their on/off status.
After running/installing you can find the script in the category "HoferKrol"

changelog:
v2: hopefully fixed bug "unable to access code block local or parameter: width"

Normalize Render Elements

3 votes

---- Description:
---- Normalize file Path of render elements.
---- Change all or selected render elements extensions to unique extension, and extension can be diferent that file name OutPutPath render.
---- Set a diferent path to render elements and output render.
---- 1.1
-----Fix little Bug in update name output file with name output elements

Render Holder Zorb

3 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

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