Tagged 'texture utilities'

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp


11 votes


this script adds suffix to diffuse and ambient filename textures.

(at this moment it add diffuse and ambient suffix at same time. early i update it)

usually i use it to add "_low" or "high" suffix...

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* this script works with filename textures with just one dot. either it give you rollout error!

** it do not function with NOTUNIQUE material / textures !!!!

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