Tagged 'texture'

TexTools: Toolbox for the texture artist

232 votes

Documentation: http://www.renderhjs.net/textools/

Wirecolor Toolbox

39 votes

Simple toolbox for working with wirecolors based on various criteria including material diffuse color, average texture color and filters for node names and classes (for nodes wildcards and hierarchies are supported and encouraged).

poly_texture

4 votes

Game Models Tools

4 votes

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

RayFire Asperity Material

3 votes

This scripted plugin is intended for inner RayFire faces of debris fragments.
While the wellknown Asperity Modifier adds detalization by adding geometry modifying the existing topology, this parametric material works in a different way, as a procedural texture adding strong details with a variety of basic materials, including wood splinters, without adding any extra polygon to the scene.
In many cases, the Asperity modifier causes the system to crash specially when using a huge amount of debris objects in the scene.

Mattransmitter

8 votes

Script transports the material from one object to another without materialeditor.
Скрипт передаёт материал от одного объекта другому без материалэдитора.

Bitmap List [ .NET ]

7 votes

The script "Bitmap List [ .NET ] - Version : Beta 1.0 " use dotNetClass ListView and Maxform.
The script for use change location bitmap and stuff in 3ds Max.
The script support 3ds Max 2009 - Higher.


SEA3D

3 votes

An open-source cross-platform file format for games

Export entire scenes to Web with just one click

BitmapPath in MatLib Relpacer

25 votes

This script can replace all bitmap texture pathes in selected matlib file. You select Matlib file,select directory you want to set, select the bitmap texture directory path you want to replace and thats all. This my first script.

BE CAREFULL. It does not make backups, but uses A LOT OF MEMORY, so if it crashes your matlib maybe damaged. Example: replacing All Evermotion ArchShaders Vol.1 + Vol.2 pathes (in one file for all maps) takes near 2,5GB! Any help and suggestions how to solve this will be accepted. This my first script:)

P.S. sorry for my english

Dups Instancer

95 votes

Instance duplicate nodes, materials, texture maps, modifiers, controllers.

Dups Instancer

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