Tagged 'Texturing'

UDIM Maxscript help tool

2 votes

It’s a Maxscript tool for working with multi tile textures with 3ds Max 2016 and below.


New version v.02!
Updated: 2017.11.16

- Added set Bump option
- Fixed a bug when there are less than 10 material the self-illim and bump setter rised an error

Purpose of the script:
– When you work with multi tile texturing with older Max than 2017 there is no way to deal with the texturing fast.

What it does:

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).


The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.


7 votes

Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.


10 votes

Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams

UVW Aspect Fix

12 votes

The script takes existing UVW Elements and scales them relatively to
their proportions in the parent object.

Works only on a single poly or mesh object.


4 votes

Creates a new texture plugin - RGB Add. it's the opposite of RGB multiply - adding the color values of two maps together. it works by using rgb_multiply with inverted input maps and inverting the output.


4 votes

Replaces all Bitmap-Bumpchannels with a NormalBump.

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