Tagged 'UVW'

LoadBitmapInPhotoshop

10 votes

"If you have a bitmap viewed in the ME this will load it into Adobe Photoshop (if you have PS that is). Install by simply running the .mzp (rename if it downloads as .mzp.zip) - but to work you MUST have a shortcut to photoshop in your 3dsmax root directory - and the shortcut must be labelled 'Photoshp.exe' (note no 'o' in shop).

Soft Selection to Vertex Colors

7 votes

This tool allows you to use soft selections to paint grayscale vertex colors on Mesh or Poly objects. It has 4 modes: Replace - add - darken - and subtract selection.

copyMapChannel

6 votes

copyMapChannel allows to copy the uvw coordinates from a channel to an other. You can select several objets at the same time. The result is stored in an modifier Unwrap and It is easy to edit it.

RotateUV

5 votes

Rotate Texture coordinates about U -V or W at arbitrary angle. Affect Face Selection or Whole Object.

NoUnwrapUpdate

3 votes

"These two macroscripts simpy use a new feature in R4 allowing you to stop/start the Unwrap_UVW from updating when the mesh topology changes. ie.

Render Vertex Colours

5 votes

"Objects with vertex colours can now be rendered with this plug-in. Please read the readme.txt in the zip file attached for installation guide and further information. "

VertexColorAdjust

8 votes

Select an EditableMesh with Color Vertices and no modifiers and adjust Hue - Saturation and Value of selected vertices or the whole mesh.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

ToggleVertexColours

3 votes

Toggles the vertex colours on/off for the selected objects.

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

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