Texture Usage
Shows the area used by each texture from selected MultiSubMaterial.
Might be useful for level-designers at optimization stage.
- select your MultiSubMaterial in MaterialEditor
- select one or several objects(EPoly) using that material
- drag script to viewport
Had converted listview from activeX to .net, so it should work fine with latest versions and x64 systems.
Attachment | Size |
---|---|
texusage.jpg | 56.56 KB |
dwt_surf_poly.ms | 3.34 KB |
Comments
cant get to worrk....
cant get to worrk....
it's giving error in 3d max 2012
unknown property maps in stained 10:VrayMtl