TopoLogiK
TopoLogiK is a new Retopology tool for 3dsmax.
It brings a more procedural and parametric approach to retopology in 3dsmax.
Tutorials : http://hocuspocus-studio.fr/tools/topologik-tutorials/
Updates :
-
V1.12
- - Main UI :
- Faster and more reliable High POLY management.
- Hide/show edges and material.
- No locked or corrupted mesh anymore.
- Shell Value is now saved and reloaded properly with the retopo object. - All tools :
- Shift + Double click : select border edge loop.
which makes a lot of them way faster to use in most cases. - Create Face :
- CTRL can move verts edges and faces depending on the closest ones.
- CTRL + SHIFT : Select sub-element collections.
- CTRL + SHIFT + ALT : Deselect sub-element collections.- SHIFT + CTRL + double click : select full edge loop.
- SHIFT + ALT : deselect border edge loop.
- CTRL + ALT : Chamfer selected or highlighted elements.- Better undo on deleted faces
- Better snap behavior and snap when loop extrude.
- Ctrl Key : no accidental face creation when Ctrl is pressed.
- No little quad created at world center in case of face not created. - Straighten Brush :
- SHIFT : Make Circle from selection.
- SHIFT + ALT : Rotate circle.
- - Main UI :
-
V1.11
- Bug corrections on the pie menu and shortcuts help window for 4K monitors users who experienced an offset between the mouse and the pie menu.
- Less slowdown on very high resolution meshes with the Create Face tool.
Features :
All these tools work with a continuous projection on the reference mesh.
- Stripes
- Paint Stripe.
- Move Bezier knots.
- Change bezier Knots count while keeping the curve.
- Change Stripe subdivs.
- Taper Ends.
- Snap on other edges.
- Auto adapt width.
- Edit custom Edge ring like a Stripe.
- Brush Radius.
- Surface
- Paint Surface.
- Move Bezier knots.
- Change bezier Knots count while keeping the curves.
- Change Surface width and height subdivs.
- Continue surface after surface.
- Can extend an Edge selection.
- Brush Radius.
- Create Face
- Create new face from nothing, edge, vertex or corner.
- Auto snap/weld to the closest vertex or edge.
- Select and extend edge loop.
- Move vertex.
- Delete Face.
- Branch
- Paint Branches.
- Move end points.
- Change width and height subdivs.
- Twist and rotate.
- Continue branch after branch.
- Extend open branches.
- Bridge
- Select start and end edge loop.
- Change bridge subdivs.
- Cap
- Cap hole.
- Rotate the Cap mesh to find the perfect orientation.
- Change the Cap subdivs with all possible cases.
- Relax
- Relax Brush.
- Change Radius and Strength.
- Move
- Auto find the closest sub element (Face, Edge or Vertex).
- Auto snap to closest vertex.
- Add and remove from selection.
- Move a selection.
- Delete a selection or Paint delete (Face, Edge or Vertex).
- Select Edge Loop.
- Snap along edges.
- Move Brush
- Change Radius and Strength
- Soft Radius
- Relax brush with Shift key.
- Straighten Brush
- Straighten Vertex or Edge selection.
- Select Edge Loop.
- Add and remove from selection.
- Freeze tools (protect faces from changes)
- Freeze brush.
- Freeze & Unfreeze.
- Freeze & Unfreeze all.
- Freeze & Unfreeze face selection.
- Freeze brush.
- Split
- Auto-detection of the closest edge ring.
- Slide the new Edge loop along the closest edge.
- Split from custom Start to End edges.
- Cut
- Snap to vertex.
- Snap along edge.
- Delete selected edge.
- Opacity controls.
- Projection distance.
- Live project (to project using editable poly or mesh).
- Symmetry functions.
- Dynamic shortcuts reminder.
Comments
I like this
I will but it
This tool looks absolutely
This tool looks absolutely unbelievable!
I had to control my insta-buy urge after seeing the demo video. Sadly at the moment i almost do no 3ds Max modelling work, so a purchase will have to wait until i return back to more Max related work..