TopoLogiK

9 votes
Version: 
1.08
Date Updated: 
12/09/2018

TopoLogiK is a new Retopology tool for 3dsmax.

It brings a more procedural and parametric approach to retopology in 3dsmax.

Tutorials : http://hocuspocus-studio.fr/tools/topologik-tutorials/

 

Features :

All these tools work with a continuous projection on the reference mesh.

 V1.08 New Features

  • Straighten selection brush (works on Vertices and Edges).
  • Symmetry functions. (Right click on the new button for options)
  • Move Brush (with a Relax function with the Shift Button pressed).
  • Number of subdivs visible on each tool.
  • Easily release the HighMesh from TopoLogiK (right click on the HighMesh button and same for the RetopoMesh).
  • Show or Hide the Edges of the HighMesh (right click on the HighMesh button).
  • Show or Hide the Shader&Map of the HighMesh (right click on the HighMesh button).
  • TopoLogiK UI remembers it’s position.

  • Bug corrections :
  • No more black or inverted normals with the Branch tool.
  • TopoLogiK now works both with Nitrous and the Legacy Direct 3D driver.
  • Various bugs corrected in the Branch tool and some display problems in 3dsmax 2019.
  • Now you get the same triangle state of your High Mesh when you release it from TopoLogiK. (no more triangulated quads).
  • Unfreeze the HighMesh and RetopoMesh when released.
  • Recover HighMesh Edges from a saved scene.
  • Bugs corrected on the Stripe tool.


  • Previous Features
  • Stripes 
    • Paint Stripe.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curve.
    • Change Stripe subdivs.
    • Taper Ends.
    • Snap on other edges.
    • Auto adapt width.
    • Edit custom Edge ring like a Stripe.
    • Brush Radius.
  • Surface
    • Paint Surface.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curves.
    • Change Surface width and height subdivs.
    • Continue surface after surface.
    • Can extend an Edge selection.
    • Brush Radius.
  • Create Face
    • Create new face from nothing, edge, vertex or corner.
    • Auto snap/weld to the closest vertex or edge.
    • Select and extend edge loop.
    • Move vertex.
    • Delete Face.
  • Branch
    • Paint Branches.
    • Move end points.
    • Change width and height subdivs.
    • Twist and rotate.
    • Continue branch after branch.
    • Extend open branches.
  • Bridge
    • Select start and end edge loop.
    • Change bridge subdivs.
  • Cap
    • Cap hole.
    • Rotate the Cap mesh to find the perfect orientation.
    • Change the Cap subdivs with all possible cases.
  • Relax
    • Relax Brush.
    • Change Radius and Strength.
  • Move
    • Auto find the closest sub element (Face, Edge or Vertex).
    • Auto snap to closest vertex.
    • Add and remove from selection.
    • Move a selection.
    • Delete a selection or Paint delete (Face, Edge or Vertex).
    • Select Edge Loop.
    • Snap along edges.
  • Freeze tools (protect faces from changes)
    • Freeze brush.
      • Freeze & Unfreeze.
      • Freeze & Unfreeze all.
    • Freeze & Unfreeze face selection.
  • Split
    • Auto-detection of the closest edge ring.
    • Slide the new Edge loop along the closest edge.
    • Split from custom Start to End edges.
  • Cut
    • Snap to vertex.
    • Snap along edge.
    • Delete selected edge.
  • Opacity controls.
  • Projection distance.
  • Live project (to project using editable poly or mesh).
  • Dynamic shortcuts reminder.
Version Requirement: 
2013 to 2019
Video URL: 

Comments

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aksmfakt132's picture

I like this

I will but it

spacefrog's picture

This tool looks absolutely

This tool looks absolutely unbelievable!
I had to control my insta-buy urge after seeing the demo video. Sadly at the moment i almost do no 3ds Max modelling work, so a purchase will have to wait until i return back to more Max related work..

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