Transfer Materials

1 vote
Version: 
1.2
Date Updated: 
09/13/2018
Author Name: 
mad

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

- transfered files could be stored in 3 slots in local,project or network locations (default network location is Z:/shared_files/ and could be changed in code manualy)

- edit poly modifier removed from modifier transfer because was causing troubles, some other modifiers can cause troubles too so let me know if you find any

v1.1

-first public release

 

AttachmentSize
transfer_materials_v1.1.ms4.39 KB
transfer_materials_v1.2.ms6.49 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
mad's picture

Describe what you are doing.

Describe what you are doing. This script works in three ways.
1. it tries to match the objects by name (default)
2. it tries to match the objects by vertex count (sometimes useful)
3. it tries to match the object by position/rotation/scale in the scene

hungheo's picture

It not works for me!

Please give an instruction to use.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.