Tagged 'cache'

Sculpt Fixing

2 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.

Relink Bitmaps

484 votes

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

PRT Updater/Manager

2 votes

A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.

Here's a quick demonstration video of the tool >>> https://vimeo.com/130000485

Cheers!

Ani Baked

37 votes

Ani Baked (animation tool for creating keys on every-frame)

Similar to Cache Bar except this isn't using any cache files. This allows you to make key frames on your object at every frame. Great way to take procedural animation and make keys out of it. Works on your selection.

Automatically bake the animation to a point helper or to the Original Object. After baking down the animation you can clean up the keys.

Cache Bar

40 votes

A small tool for Point Cache automation. Easy way to cache out all selection objects at once. Also ability to load cache files automatically on selected objects by name or load one cache file onto many objects. A few other things as well. Watch the video tutorial.

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