Great script for creating trees... Some of the 'sweet' things about this script are:
- After you generate the branches - you can rotate and move them about to more easily control the shape of the generated tree.
- The generated tree already has mapping coordinates applied (this isn't perfected yet - but it works pretty well).
- You can delete branches you don't want and the routines will correctly generate the connections for the remaining branches.
- Once you're happy with the tree you can collapse it into a single mesh and then use meshsmooth - relax - etc. to further enhance its appearance.
version 5.0 Update: Ok - here's version 5. For Max users - this is essentially the same as V 4.5; for Viz users - however - this new version allows you to generate and collapse leaves. Previous versions could only do this with particle systems which worked fine in Max - but Viz doesn't have particle systems - so the script would error out.